- Messages
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- Rytech2
- Emulator
- 3CeAM
=General
*Added the "charmball" command.
+It allows you to summon the Kagerou/Oboro charm spheres and select a type.
*Recoded the charm sphere system.
+Its now refered to as charms or charmballs.
+This allows a more proper way of controling the charm types and how to apply their
-effects. A number of bugs and issues has also been fixed with this recode.
*Fixed a issue where having more then 127 DEF/MDEF of equips equipped would cause a
-overflow and bring the DEF value below negeative, bypassing the "max_def" setting.
*Fixed a issue where DEF/MDEF increases through status's would allow DEF/MDEF to
-go past 99. This is now capped to what the "max_def" config setting is set to.
*Updated the packet's sent for player's that have millennium shields active.
=Skills
*KO_KAHU_ENTEN// Fire Charm
*KO_HYOUHU_HUBUKI// Ice Charm
*KO_KAZEHU_SEIRAN// Wind Charm
*KO_DOHU_KOUKAI// Earth Charm
+Fixed a issue where having 10 charms wouldn't allow you to summon a different type.
+Fixed a issue where in certain cases your weapon would still have the charms element
-even if you don't have 10 charms active anymore.
+Charms now give a element resistance to the element that of the summoned charms.
-Resistance: 2% * Charm Count. This does not reduce resistance to other elements.
+Having 10 or more charms now changes the weapon element directly to the element of the
-charm instead of endowing the weapon with a element change.
+Damage increase from fire charms for Crimson Fire Formation updated to 10% per charm.
+Weapon ATK increase from earth charms updated to 10% per charm.
*Added the "charmball" command.
+It allows you to summon the Kagerou/Oboro charm spheres and select a type.
*Recoded the charm sphere system.
+Its now refered to as charms or charmballs.
+This allows a more proper way of controling the charm types and how to apply their
-effects. A number of bugs and issues has also been fixed with this recode.
*Fixed a issue where having more then 127 DEF/MDEF of equips equipped would cause a
-overflow and bring the DEF value below negeative, bypassing the "max_def" setting.
*Fixed a issue where DEF/MDEF increases through status's would allow DEF/MDEF to
-go past 99. This is now capped to what the "max_def" config setting is set to.
*Updated the packet's sent for player's that have millennium shields active.
=Skills
*KO_KAHU_ENTEN// Fire Charm
*KO_HYOUHU_HUBUKI// Ice Charm
*KO_KAZEHU_SEIRAN// Wind Charm
*KO_DOHU_KOUKAI// Earth Charm
+Fixed a issue where having 10 charms wouldn't allow you to summon a different type.
+Fixed a issue where in certain cases your weapon would still have the charms element
-even if you don't have 10 charms active anymore.
+Charms now give a element resistance to the element that of the summoned charms.
-Resistance: 2% * Charm Count. This does not reduce resistance to other elements.
+Having 10 or more charms now changes the weapon element directly to the element of the
-charm instead of endowing the weapon with a element change.
+Damage increase from fire charms for Crimson Fire Formation updated to 10% per charm.
+Weapon ATK increase from earth charms updated to 10% per charm.
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