- Messages
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- Github
- Rytech2
- Emulator
- 3CeAM
=General
*Started work on Summoners.
+Now that I have plenty of official info I can resume work on them.
=Database
*Updated all the Summoner skill entrys in the skill_db to get them prepared
-for coding in future updates.
=Jobs
*Summoner
*Baby Summoner
+Updated the MaxHP to be more official.
-The set HPFactor and HPMultiplicator settings along with a small boost in the
-source allowed me to get it nearly perfect like on official, but because renewal
-handles things differently its not possible to do here. But its close enough.
+The job exp table was redone to act more like official.
-In official, Summoner's have a job exp table thats a mix of regular 1st, 2nd,
-and 3rd job exp tables. I was able to make a table with the same behavior using
-pre-renewal exp values.
=Skills
*Summoner
+Updated all variable cast, fixed cast, aftercast, cooldown, and durations for
-all skills with official times.
*SU_BITE
+Updated the handling of the animation.
+Now deals more damage on enemy's with HP below a certain percentage of MaxHP.
+Now has a chance of double casting depending on the caster's base level.
*SU_SCRATCH
+Updated the handling of the animation.
+Now has a chance of giving the bleeding status.
+Now has a chance of double casting depending on the caster's base level.
*SU_SV_STEMSPEAR
*SU_PICKYPECK
+Added support for these skills.
*Started work on Summoners.
+Now that I have plenty of official info I can resume work on them.
=Database
*Updated all the Summoner skill entrys in the skill_db to get them prepared
-for coding in future updates.
=Jobs
*Summoner
*Baby Summoner
+Updated the MaxHP to be more official.
-The set HPFactor and HPMultiplicator settings along with a small boost in the
-source allowed me to get it nearly perfect like on official, but because renewal
-handles things differently its not possible to do here. But its close enough.
+The job exp table was redone to act more like official.
-In official, Summoner's have a job exp table thats a mix of regular 1st, 2nd,
-and 3rd job exp tables. I was able to make a table with the same behavior using
-pre-renewal exp values.
=Skills
*Summoner
+Updated all variable cast, fixed cast, aftercast, cooldown, and durations for
-all skills with official times.
*SU_BITE
+Updated the handling of the animation.
+Now deals more damage on enemy's with HP below a certain percentage of MaxHP.
+Now has a chance of double casting depending on the caster's base level.
*SU_SCRATCH
+Updated the handling of the animation.
+Now has a chance of giving the bleeding status.
+Now has a chance of double casting depending on the caster's base level.
*SU_SV_STEMSPEAR
*SU_PICKYPECK
+Added support for these skills.