[Fumbi System Version 1.7]
Now, what exactly is the Fumbi System?
Fumbi explanation: You are able to "Fumbi" an Weapon or Armor in this NPC for an x amount of Zeny, it randomly gives you the chances of getting any Weapon or Armor in Ragnarok, and after whatever Fumbi roll attempts you configured, you get the chance to try and Fumbi a card. This is a fool-proof system though, you
CANNOT attempt to Fumbi ANY god Weapons or Armors, or cards like Maya Purple or GTB and so forth. All those "banned" from the Fumbi roll, is located in the array .GodItems
This idea as long as the sprite animations are consisted of a game called S4League, a third person shooter with amazing platforming, give it a try you won't be disappointed!
PS: The Weapons and Armor have every category, like maces, spears, swords, etc and for armors, accessories, garments, boots, etc... Forgot to include that in this post, it has multiple options for you to choose from!
Instructions which is included in the fumbisystem.txt:
/* Configuration method: Server Side: .ArmChance handles the success rate of which you fumbi an Armor .WpnChance handles the success rate of which you fumbi an Weapon .wpnfee handles the fee amount for attempting to fumbi an Weapon .armfee handles the fee amount for attempting to fumbi an Armor .carfee handles the fee amount for attempting to fumbi an Card .fname$ = The NPC's name, hence Fumbi fumb_attempts is the variable at which you gain Fumbi points for playing towards getting a chance to Fumbi a card! Edit the header script to your own map and add in the view ID 10099 for the Fumbi sprite. Client Side: What's included is the wav files for the sound effects of the actual Fumbi, and the Sprites of the Fumbi There is a still sprite of the Fumbi and a moving sprite of the fumbi, so you can choose what you want to use Repack your customgrf.grf with the fumbi.grf, I also left in the raw data for some reason Last but not least, enjoy! */
Here's a video that visually details more about the Fumbi System: