mleo1
Community Contributors
please resume for the lulz
Development of this had already started...please resume for the lulz
Great! can't waitDevelopment of this had already started...please resume for the lulz
For more technical changelog along with date :http://server.athenacore.net/getrss.php?q=ebg
In game menu?Isn't queue better?I think you should leave gimmick features like rankings and myriad of custom modes for later, most important aspects would be the ability to queue and join through in-game menu and with atcommands.
The queue mode that this eBG uses is full Hercules queue. Although, we don't have smart algorithm yet(nobody suggested it, and we never thought of it).Currently only @joinbg and @leavebg is there.It depends, for official modes the in-game queue offers more options, plus if I remember correctly it was made usable for one BG mode time ago but never finished completely.
Another thing that would be really good is having both party and random queue option and the random option to have "smart" randomization, creating parties based on jobs so stuff like 5 priests on the same team doesn't happen.
Nobody said algorithm is hardIf it's through script, a smart algorithm for a queue system to seperate dps,tank, and support isn't too hard.
R.I.P. Battle PriestMy question is how is your Queue system being run, src or via script?
If it's through script, a smart algorithm for a queue system to seperate dps,tank, and support isn't too hard.
Simply storing classes into an array and expanding the query to search through upto ~50 players will make it easier.
I've done a similar system for a dungeon queue.
I made it so player's who joined the queue selected their intended role, ofcourse you couldn't select DPS if you were a priest, so it prevented people from claiming a role they can't effectively do. Also this wouldn't affect a premade party. So mainly for those who solo que.
Lastly you give priority to certain roles over others, if you don't have the others available.
I used this small rule of guidance.
Tank>Support>DPS
this is because DPS classes are in abundance in RO, since most people play those.
Ratio I go for is, 1 tank, 1 support, 3 dps. Then cycle over.
Obviously this can all be adjusted for how large parties are intended to be.
But this should suffice for a 10v10, 2 Tanks, 2 Supports, and 6 DPS.
Edit; @Below - Sorry lol, I didn't mean it that way. I'm very sure you could do it easily. This was just my suggestion on how it could be done, if you lacked ideas.
Isnt that statement over exaggerated?I am almost complete(this was going to end on August, but I am having much busy weeks since then(and still)...) Just few days of work on this would finish it(whenever that few days come alive...)@@Dastgir Honestly talking, do you think this project will be 100% completed by the end of 2015?
We use essential cookies to make this site work, and optional cookies to enhance your experience.