Remove transparency from map objects.

Fou-lu

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I want to remove the mechanism that makes objects on the map transparent when the character approaches. I remember that in the past this didn't exist in the game, it must be a feature that was included in recent hexeds. Is there a Nemo Patch or way to remove this?

 
May be you already enabled this patch?http://nemo.herc.ws/patches/RestoreModelCulling

Try disable this patch.

 
May be you already enabled this patch?http://nemo.herc.ws/patches/RestoreModelCulling

Try disable this patch.
It worked. Thanks.

image.png

4144 enjoying your attention on this topic. Would you know how I can rearrange these menu buttons? I used many patches that removed most of the buttons and now I wanted to keep them organized and even reduce the extra space in the layout.

I would like to know if it is also possible to prevent access to the windows from which I removed the buttons. For example: Even removing the bank button, it is possible to access it via the shortcut.

 
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in game folder. this is brown or gray background rectangle image. in name should be word back

 
in game folder. this is brown or gray background rectangle image. in name should be word back
Now it's perfect. The menu background is: data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\menu_icon\bg_menu.tga

image.png

I would like to know if it is also possible to prevent access to the windows from which I removed the buttons. For example: Even removing the bank button, it is possible to access it via the shortcut.
For the record, I managed to solve this problem using this patch. Now all unwanted windows won't open even by shortcut.

https://nemo.herc.ws/patches/DisableWindows/

 
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