src/map/mob.c | 3 +++ 1 file changed, 3 insertions(+)diff --git a/src/map/mob.c b/src/map/mob.cindex d504171..35fe37d 100644--- a/src/map/mob.c+++ b/src/map/mob.c@@ -2404,6 +2404,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) //MSG: "'%s' won %s's %s (chance: %0.02f%%)" intif_broadcast(message,strlen(message)+1,0); }+ if ( sd )+ if ( it->type == 6 )+ pc_setglobalreg( sd, "Daily_Points", pc_readglobalreg( sd, "Daily_Points" ) +( ( mob_db(md->mob_id)->status.mode & 32 )? 10 : 1 ) ); // Announce first, or else ditem will be freed. [Lance] // By popular demand, use base drop rate for autoloot code. [Skotlex] mob_item_drop(md, dlist, ditem, 0, md->db->dropitem.p, homkillonly);this one works for rathenahercules shouldn't be that far off