[Request] Automatic Class Changer

iCORE

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"the titte it self but here is the system"

  • base level 99
  • job level 70
  • on login prompt (once per char)
  • 2nd trans ONLY no 3rd jobs and (kagerou/oboro, rebellion)


thankyou in advance!
default_heh.gif


 
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Just to be sure, you ask that when somebody log in at lvl 99/70 trans, it changes to...what?

 
no,only new created char, then it will be ask to choose 2nd trans job and make it 99/70.

 
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Oh yeah, forgot about it yesterday. Give me a moment and I'll send you the script.

prontera,19,22,5 script Devil Square Guardian 852,{ close; OnPCLoginEvent: set .@npcname$,"[JobChanger]"; if (BaseLevel == 1 && JobLevel == 1 && Class == Job_Novice && JOBCHANGEOFFERED == 0) { mes .@npcname$; mes "Hello to you " + strcharinfo(0); mes "I can change your job for any class you want."; mes "Interested?"; if(select("Yes","No") == 1) { next; mes .@npcname$; mes "Perfect, choose a job then."; switch(select("Lord Knight","Paladin","High Wizard","Professor","Champion","High Priest","Sniper","Clown/Gipsy","Whitesmith","Creator","Assassin Cross","Stalker")) { case 1: jobchange Job_Lord_Knight; break; case 2: jobchange Job_Paladin; break; case 3: jobchange Job_High_Wizard; break; case 4: jobchange Job_Professor; break; case 5: jobchange Job_Champion; break; case 6: jobchange Job_High_Priest; break; case 7: jobchange Job_Sniper; break; case 8: if(Sex == 1) { //clown jobchange Job_Clown; } else { //gipsy jobchange Job_Gipsy; } break; case 9: jobchange Job_Whitesmith; break; case 10: jobchange Job_Creator; break; case 11: jobchange Job_Assassin_Cross; break; case 12: jobchange Job_Stalker; break; } atcommand("@blvl " + (.baseLevel - 1)); atcommand("@jlvl " + (.jobLevel - 1)); set JOBCHANGEOFFERED, 1; } else { mes "Your choice."; set JOBCHANGEOFFERED, 1; } } close; OnInit: set .baseLevel, 99; set .jobLevel, 70; end;}
Here you are. Offers one time a player Novice 1/1 on login to be changed to a trans class lvl 99/70.

Be careful, it won't manage the skill points lots from non using the regular. A player will get 70 points, not 50 + 70 => 120 from a normal exp path.

 
Sure. Use

atcommand "@skpoint 50";
Or whatever value you wanna give.

 
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