request NPC exchange custom

minx123

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minx123
i need some help to make npc exchange 

this example..

custom ID123 exchange to custom ID22

custom ID456 exchange to custom ID22

custom ID789 exchange to custom ID22

different id custom but same change.

 
this script from Euphy'sQuestShopv1.6b

 
the problem is its cant show same item different item need.
it will show number 1 quest only..
 
how to fix it?
Code:
//===== rAthena Script =======================================//= Euphy's Quest Shop//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.6b//===== Compatible With: =====================================//= rAthena SVN r16862+//===== Description: =========================================//= A dynamic quest shop based on Lunar's, with easier config.//= Includes support for multiple shops & cashpoints.//= Item Preview script by ToastOfDoom.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.2 Added category support.//= 1.3 More options and fixes.//= 1.4 Added debug settings.//= 1.5 Replaced categories with shop IDs.//= 1.6 Added support for purchasing stackables.//= 1.6a Added support for previewing costumes and robes.//= 1.6b Added 'disable_items' command.//============================================================// Shop NPCs -- supplying no argument displays entire menu.//    callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};//============================================================sky_quest,42,48,5    script    Quest Exchanger    465,{cutin "3rd_wl_queen04",2;callfunc "qshop"; }// Script Core//============================================================-    script    quest_shop    -1,{function Add; function Chk; function Slot; function A_An;OnInit:    freeloop(1);// -----------------------------------------------------------// Basic shop settings.// -----------------------------------------------------------    set .Announce,1;    // Announce quest completion? (1: yes / 0: no)    set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)    set .ShowID,0;     // Show item IDs? (1: yes / 0: no)    set .ShowZeny,0;    // Show Zeny cost, if any? (1: yes / 0: no)    set .MaxStack,100;    // Max number of quest items purchased at one time.// -----------------------------------------------------------// Points variable -- optional quest requirement.//    setarray .Points$[0],"<variable name>","<display name>";// -----------------------------------------------------------    setarray .Points$[0],"#CASHPOINTS","Cash Points";// -----------------------------------------------------------// Shop IDs -- to add shops, copy dummy data at bottom of file.//    setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};// -----------------------------------------------------------    setarray .Shops$[1],"ETC";// -----------------------------------------------------------// Quest items -- do NOT use a reward item more than once!//    Add(<shop ID>,<reward ID>,<reward amount>,//     <Zeny cost>,<point cost>,//     <required item ID>,<required item amount>{,...});// -----------------------------------------------------------Add(1,30329,1,0,0,13416,1);Add(1,30329,1,0,0,13417,1);Add(1,30329,1,0,0,13418,1);Add(1,30329,1,0,0,13419,1);Add(1,30329,1,0,0,13420,1):// -----------------------------------------------------------    freeloop(0);    set .menu$,"";    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {        set .menu$, .menu$+.Shops$[.@i]+":";        npcshopdelitem "qshop"+.@i,909;    }    end;OnMenu:    set .@size, getarraysize(@i);    if (!.@size) set .@i, select(.menu$);    else if (.@size == 1) set .@i, @i[0];    else {        for(set .@j,0; .@j<.@size; set .@j,.@j+1)            set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";        set .@i, @i[select(.@menu$)-1];    }    deletearray @i[0],getarraysize(@i);    if (.Shops$[.@i] == "") {        message strcharinfo(0),"An error has occurred.";        end;    }    dispbottom "Select one item at a time.";    callshop "qshop"+.@i,1;    npcshopattach "qshop"+.@i;    end;OnBuyItem:    // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }    setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);    copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));    set .@q[2],.@q[1]*.@q[3];    if (!.@q[2] || .@q[2] > 30000) {        message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";        end;    }    mes "[Quest Shop]";    mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";    mes "Requirements:";    disable_items;    if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";    if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";    if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)        mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";    next;    setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);    if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))        set .@preview,1;    addtimer 1000, strnpcinfo(0)+"::OnEnd";    while(1) {        switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {        case 1:            if (@qe[0]) {                mes "[Quest Shop]";                mes "You're missing one or more quest requirements.";                close;            }            if (!checkweight(.@q[0],.@q[2])) {                mes "[Quest Shop]";                mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";                close;            }            if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);            if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);            if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)                delitem .@q[.@i],.@q[.@i+1]*.@q[1];            getitem .@q[0],.@q[2];            if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;            specialeffect2 EF_FLOWERLEAF;            close;        case 2:            setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;            if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];            else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];            else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];            else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];            break;        case 3:            close;        }    }OnEnd:    if (@qe[7]) {        changelook LOOK_HEAD_BOTTOM, @qe[3];        changelook LOOK_HEAD_TOP, @qe[4];        changelook LOOK_HEAD_MID, @qe[5];        changelook LOOK_ROBE, @qe[6];    }    deletearray @qe[0],8;    end;function Add {    if (getitemname(getarg(1)) == "null") {        debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";        return;    }    setarray .@j[0],getarg(2),getarg(3),getarg(4);    for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {        if (getitemname(getarg(.@i)) == "null") {            debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";            return;        } else            setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);    }    copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);    return;}function Chk {    if (getarg(0) < getarg(1)) {        set @qe[0],1;        return "^FF0000";    } else        return "^00FF00";}function Slot {    set .@s$,getitemname(getarg(0));    switch(.ShowSlot) {        case 1: if (!getitemslots(getarg(0))) return .@s$;        case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";        default: return .@s$;    }}function A_An {    setarray .@A$[0],"a","e","i","o","u";    set .@B$, "_"+getarg(0);    for(set .@i,0; .@i<5; set .@i,.@i+1)        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);    return "a "+getarg(0);}}function    script    qshop    {    deletearray @i[0],getarraysize(@i);    for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)        set @i[.@i],getarg(.@i);    doevent "quest_shop::OnMenu";    end;}// Dummy shop data -- copy as needed.//============================================================-    shop    qshop1    -1,909:-1-    shop    qshop2    -1,909:-1-    shop    qshop3    -1,909:-1-    shop    qshop4    -1,909:-1-    shop    qshop5    -1,909:-1
 
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