prontera,164,186,3 script Coin Trader 860,{ // ---------------------- // - Core Code // ---------------------- cutin "kafra_08",2; mes "[" + .colors$[1] + .npc_name$ + .colors$[0] + "]"; mes "What do you want to do today?"; set .@trade_type, select("Coins -> Zeny:Zeny -> Coins"); mes "Very well. Here is the list on how much each coin is worth:"; for (set .@a, 0; .@a < getarraysize(.coin_id); set .@a, .@a + 1) { mes .colors$[3 + .@a] + getitemname(.coin_id[.@a]) + .colors$[0] + ": " + .coin_to_zeny_format$[.@a] + "z"; set .@coin_menu$, .@coin_menu$ + (.@coin_menu$ == "" ? "" : ":") + .colors$[3 + .@a] + getitemname(.coin_id[.@a]) + .colors$[0]; } mes "Tell me, what coin would you like to exchange?"; next; set .@coin_choice, select(.@coin_menu$) - 1; next; mes "[" + .colors$[1] + .npc_name$ + .colors$[0] + "]"; switch(.@trade_type) { case 1: // Coins -> Zeny mes "How many coins would you like to give up?"; input .@amount; if (.@amount <= 0) { // Invalid Number? mes .colors$[2] + "Please Input a Number Greater Than 0"; cutin "",255; close; } else if ( Zeny == 2000000000 ) { mes .colors$[2] + "Cant go over 2 Billion..."; cutin "",255; close; } else if (countitem(.coin_id[.@coin_choice]) < .@amount) { mes .colors$[2] + "I'm sorry, you do not have " + .@amount + " " + getitemname(.coin_id[.@coin_choice]) + (.@amount == 1 ? "" : "s"); cutin "",255; close; } else { // Ok! Checks Passed, Let's Trade! set Zeny,Zeny + (.coin_to_zeny[.@coin_choice] * .@amount); delitem .coin_id[.@coin_choice],.@amount; cutin "",255; break; } case 2: // Zeny -> Coins mes "How many coins would you like?"; input .@amount; if (.@amount <= 0) { // Invalid Number? mes .colors$[2] + "Please Input a Number Greater Than 0"; cutin "",255; close; } else if (Zeny < .coin_to_zeny[.@coin_choice] * .@amount) { mes .colors$[2] + "I'm sorry, you do not have enough zeny..."; cutin "",255; close; } else { // Checks OK! Let's trade! set Zeny, Zeny - (.coin_to_zeny[.@coin_choice] * .@amount); getitem .coin_id[.@coin_choice], .@amount; cutin "",255; } } mes "[" + .colors$[1] + .npc_name$ + .colors$[0] + "]"; mes "Pleasure doing business with you."; close2; cutin "", 255; close; // ---------------------- // - Soft Code // ---------------------- OnInit: // Store NPC Name set .npc_name$, "Coin Master"; // Store Colors // default text, npc name, error, coin_type1, coin_type2, coin_type3, coin_type4, etc... // Note: If you plan on adding additional coins, simply add a new color here setarray .colors$[0],"^000000", "^336699", "^550000";//, "^996633", "^666666", "^FFFF66", "^99CCCC"; // Set Coin Item ID's // In Order coin_id1, coin_id2, coin_id3, coin_id4, etc... setarray .coin_id[0],20104, 20105, 20106;//, 674; // Coin -> Zeny Value setarray .coin_to_zeny[0],10000000,50000000,100000000;//,200000000; // Currency Formatted String of Zeny setarray .coin_to_zeny_format$[0],"10,000,000","50,000,000","100,000,000";//,"200,000,000";}
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