//===== Hercules Script ======================================
//= Reset NPC
//===== By: ==================================================
//= Hercules Dev Team
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= Resets skills, stats, or both.
//===== Additional Comments: =================================
//= 1.0 First Version
//= 1.1 Optimized for the greater good. [Kisuka]
//= 1.2 Cleaning [Euphy]
//= 1.3 All statuses removed upon skill reset. [Euphy]
//============================================================
prontera,150,193,4 script Reset Girl 4_F_TELEPORTER,{
set .@ResetStat,5000; // Zeny for stat reset
set .@ResetSkill,5000; // Zeny for skill reset
set .@ResetBoth,9000; // Zeny for resetting both together
mes "[Reset Girl]";
mes "I am the Reset Girl.";
mes "Reset Stats: "+ .@ResetStat +"z";
mes "Reset Skills: "+ .@ResetSkill +"z";
mes "Reset Both: "+ .@ResetBoth +"z";
mes "Please select the service you want:";
next;
switch(select("^FF3355Reset Skills:Reset Stats:Reset Both^000000:Cancel")) {
case 1:
mes "[Reset Girl]";
if (Zeny < .@ResetSkill) {
mes "Sorry, you don't have enough Zeny.";
close;
}
Zeny -= .@ResetSkill;
sc_end SC_ALL;
resetskill;
callsub L_Reset;
mes "There you go!";
close;
case 2:
mes "[Reset Girl]";
if (Zeny < .@ResetStat) {
mes "Sorry, you don't have enough Zeny.";
close;
}
Zeny -= .@ResetStat;
resetstatus;
mes "There you go!";
close;
case 3:
mes "[Reset Girl]";
if (Zeny < .@ResetBoth) {
mes "Sorry, you don't have enough Zeny.";
close;
}
Zeny -= .@ResetBoth;
sc_end SC_ALL;
resetskill;
callsub L_Reset;
resetstatus;
mes "There you go!";
close;
case 4:
close;
}
L_Reset:
skill 142,1,0;
switch(BaseClass) {
case 0: if (Class !=23) skill 143,1,0; return;
case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; return;
case 2: skill 157,1,0; return;
case 3: skill 147,1,0; skill 148,1,0; return;
case 4: skill 156,1,0; return;
case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; return;
case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; return;
default: return;
}
switch(BaseJob) {
case 7: skill 1001,1,0; return;
case 8: skill 1014,1,0; return;
case 9: skill 1006,1,0; return;
case 10: skill 1012,1,0; skill 1013,1,0; return;
case 11: skill 1009,1,0; return;
case 12: skill 1003,1,0; skill 1004,1,0; return;
case 14: skill 1002,1,0; return;
case 15: skill 1015,1,0; skill 1016,1,0; return;
case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; return;
case 17: skill 1005,1,0; return;
case 18: skill 238,1,0; return;
case 19: skill 1010,1,0; return;
case 20: skill 1011,1,0; return;
default: return;
}
}