karyuuouji
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Hi guys... I am planning on making a script where it simulates dropping of item when a monster is killed, but on a determined percentage...
Example:
if a monster is killed, there is a 10% change of dropping gold...
how do I approach this calculation?
I tried using rand() but I am not very confident about it cause I cant place a random seed...
Can anyone help me with this?
Also, can killedrid determine if the killed mob is a Boss or Mini-Boss?
Example:
if a monster is killed, there is a 10% change of dropping gold...
how do I approach this calculation?
I tried using rand() but I am not very confident about it cause I cant place a random seed...
Can anyone help me with this?
Also, can killedrid determine if the killed mob is a Boss or Mini-Boss?