Script Angeling wooly hat

Luffy

New member
Messages
303
Points
0
Location
#DDos
Emulator
Can someone help how or what the script of this in item_db


 

Angeling Woolly Hat [1]
18838.png

A hat applied a special engine which
can move Angeling's wings. This engine seems to have a myterious
function.

All State + 1.

ATK, MATK + 2.

Additional ATK, MATK + 2 per 1 refine grade.

Transform into Angeling for 5 sec by a certain chance when attacking physically or magically.

When transforming with a phycial attack, ASPD +2 for 5 sec.

When transforming with a magical attack, decrease Floating Casting time for 5 sec.

Transformation success chance will be increased per each refine grade.
 
you can try something like this

http://herc.ws/board/topic/2844-monster-transform/?p=28399

All State + 1.

-> bonus bAllStats, 1;

ATK, MATK + 2.

-> bonus bAtk, 2; bonus bMatk, 2;

Additional ATK, MATK + 2 per 1 refine grade.

-> bonus bAtk, getrefine() *2; bonus bMatk, getrefine() *2;

Transform into Angeling for 5 sec by a certain chance when attacking physically or magically.

- When transforming with a phycial attack, ASPD +2 for 5 sec.

--> autobonus "{ bonus bAspd, 2; }", 10000, 5000, BF_WEAPON|BF_NORMAL, "{ disguise ANGELING; sleep2 5000; undisguise; }";

- When transforming with a magical attack, decrease Floating Casting time for 5 sec.

--> autobonus "{ bonus bCastrate, -5; }", 10000, 5000, BF_MAGIC, "{ disguise ANGELING; sleep2 5000; undisguise; }";

Transformation success chance will be increased per each refine grade.

--> ???

 
you can try something like this

http://herc.ws/board/topic/2844-monster-transform/?p=28399

All State + 1.

-> bonus bAllStats, 1;

ATK, MATK + 2.

-> bonus bAtk, 2; bonus bMatk, 2;

Additional ATK, MATK + 2 per 1 refine grade.

-> bonus bAtk, getrefine() *2; bonus bMatk, getrefine() *2;

Transform into Angeling for 5 sec by a certain chance when attacking physically or magically.

- When transforming with a phycial attack, ASPD +2 for 5 sec.

--> autobonus "{ bonus bAspd, 2; }", 10000, 5000, BF_WEAPON|BF_NORMAL, "{ disguise ANGELING; sleep2 5000; undisguise; }";

- When transforming with a magical attack, decrease Floating Casting time for 5 sec.

--> autobonus "{ bonus bCastrate, -5; }", 10000, 5000, BF_MAGIC, "{ disguise ANGELING; sleep2 5000; undisguise; }";

Transformation success chance will be increased per each refine grade.

--> ???
I think that means  the trigger rate of the autobonus  isn't  100%(10000)

and should be replaced with  n*getrefine() , Idk what the rate number n is equal to

,but I refrence here , it said n== 0.2%,  so...

autobonus "{ bonus bAspd, 2; }", 20*getrefine(), 5000, BF_WEAPON|BF_NORMAL, "{ disguise ANGELING; sleep2 5000; undisguise; }";

utobonus "{ bonus bCastrate, -5; }", 20*getrefine(), 5000, BF_MAGIC, "{ disguise ANGELING; sleep2 5000; undisguise; }";

 
oh ! that's another site I could refer on

魔法傷害而變身,持續5秒變動詠唱時間-50%
direct translate, magical attack and shape shift, last 5 seconds and chanting time reduce 50%correct grammar is, when transform into angeling by magical attack, the transform last 5 seconds and casting time reduce by 50%

so it should be

Code:
autobonus "{ bonus bCastrate, -50; }", 20*getrefine(), 5000, BF_MAGIC, "{ disguise ANGELING; sleep2 5000; undisguise; }";
 
so i will just add -50 on the script okay okay thank @annieRuRu
default_wink.png


 
Last edited by a moderator:
Back
Top