Like it~*
New member
- Messages
- 175
- Points
- 0
The idea would be that the player could simulate as close as possible the combat with a monster or with a player, to perform damage tests, skills, etc.
1 - an NPC generated a monster defined by the player with the ID, but with some fixed settings, like: do not give exp, do not move, do not attack, etc ... So the NPC would get all your settings like: str, Agi, luk, element, etc ... and would change some settings for the fixed settings defined by the NPC (not the player).
Example: 1832 - monster: Ifrit. Fixed settings: do not give exp, do not move, do not attack, etc ...
So a "new" Ifrit monster would be generated, with its normal settings, but the monster would not attack, would not walk, would not give exp.
Is the problem of this option where the data of the monsters would be taken?
Or
2 - an NPC with some fixed characteristics and other variables, defined by the player.
Example 2:
The fixed ones would be: do not give exp, do not move, do not attack, etc ...
The variables would be: defined by the player, he would choose the values of the other monster settings, such as: agi, str, luk, int, etc ...
The only way I thought this could be executed is with: Setunitdata, Getunitdata, Getunitname, Setunitname. Does anyone else imagine?
Note: This is a request.
1 - an NPC generated a monster defined by the player with the ID, but with some fixed settings, like: do not give exp, do not move, do not attack, etc ... So the NPC would get all your settings like: str, Agi, luk, element, etc ... and would change some settings for the fixed settings defined by the NPC (not the player).
Example: 1832 - monster: Ifrit. Fixed settings: do not give exp, do not move, do not attack, etc ...
So a "new" Ifrit monster would be generated, with its normal settings, but the monster would not attack, would not walk, would not give exp.
Is the problem of this option where the data of the monsters would be taken?
Or
2 - an NPC with some fixed characteristics and other variables, defined by the player.
Example 2:
The fixed ones would be: do not give exp, do not move, do not attack, etc ...
The variables would be: defined by the player, he would choose the values of the other monster settings, such as: agi, str, luk, int, etc ...
The only way I thought this could be executed is with: Setunitdata, Getunitdata, Getunitname, Setunitname. Does anyone else imagine?
Note: This is a request.