Script.txt not activating

bysqk

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Hi I'm pretty new to this so bear with me! 

There are some npc.txts that are included in the trunk but are // "deactivated"

I try to activate them by removing the //s and reloaded my scripts but they still don't activate.. 

What should I do? Thanks!

 
Any errors while reloading the script?
What script and where is it located?

 
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