w0wZukuBg
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- eAthena
short description
There are 3 different generations of laboratory monsters:
1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer
2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard
3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel
I collect them, correct mistakes, add every possible class to each monster,
recolor them in 3 official color sets and improve their aura.
As a basis, I took the logic of the first implemented sprites at lhz_dun01-03
If you compare the following kRO sprites with corrections in the changelog you will notice
that the logic has ceased to be respected and the sprites do not even have sounds!
There are 3 different generations of laboratory monsters:
1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer
2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard
3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel
I collect them, correct mistakes, add every possible class to each monster,
recolor them in 3 official color sets and improve their aura.
As a basis, I took the logic of the first implemented sprites at lhz_dun01-03
If you compare the following kRO sprites with corrections in the changelog you will notice
that the logic has ceased to be respected and the sprites do not even have sounds!
[DONE]
1st classes
2nd class
advanced class
3rd class
3rd japan edition class
4th class
previous versions of some classes
custom extended classes
2nd class
advanced class
3rd class
3rd japan edition class
4th class
previous versions of some classes
custom extended classes
The total number of sprites in the pack: ~170 classes (including different types of weapons) x 3 color sets x 2 different auras = ~1020 sprites
changelog:
1. In all files, unused sprites were removed, which made their weight a little less
2. All sprites have Walk stage speed 75ms and Attack stage speed 50ms, other stages have speed 100ms
3. All sprites have sounds in Attack, Receiving damage and Die stages
4. All classes that can carry a bow are now also added with a bow type weapon [even Eremes as a thief]
5. Manually drawn a bowstring and corrected the missing pixels of guitars
6. Both the old type of aura and the improved one are available
7. All classes have auras
8. All auras are fixed in one position in Idle stage
9. All auras are white transparent 96FFFFFF
10. All sprites have three different transparent color sets: blue 969F9EE7, red 96FF9696 and white 96FFFFFF
11. Changed the aura of the advanced Eremes from the blue to white transparent [check eremes file in kRO]
12. Corrected the disappearance of 2nd class Egnigem sprite by the 5th frame, south-east, Idle stage [check l_ygnizem file in kRO]
13. Returned the red hair to all sprites Trentini and blonde hair to Alphoccio ones [check v_trentini and v_alphoccio files in kRO]
14. All Alphoccio classes, except archer, uses a guitar instead of a knife as a weapon
15. Added Harword in two mecha exoskeletons, old 3rd class Seyren, old 3rd class Magaleta, old 3rd class Katrinn, old 2nd class Josephina & Trentini sprites
16. Added The Last One and King of the Alley sprites
17. Added all custom extended classes
18. Added all 4th class
In progress ~~
2. All sprites have Walk stage speed 75ms and Attack stage speed 50ms, other stages have speed 100ms
3. All sprites have sounds in Attack, Receiving damage and Die stages
4. All classes that can carry a bow are now also added with a bow type weapon [even Eremes as a thief]
5. Manually drawn a bowstring and corrected the missing pixels of guitars
6. Both the old type of aura and the improved one are available
7. All classes have auras
8. All auras are fixed in one position in Idle stage
9. All auras are white transparent 96FFFFFF
10. All sprites have three different transparent color sets: blue 969F9EE7, red 96FF9696 and white 96FFFFFF
11. Changed the aura of the advanced Eremes from the blue to white transparent [check eremes file in kRO]
12. Corrected the disappearance of 2nd class Egnigem sprite by the 5th frame, south-east, Idle stage [check l_ygnizem file in kRO]
13. Returned the red hair to all sprites Trentini and blonde hair to Alphoccio ones [check v_trentini and v_alphoccio files in kRO]
14. All Alphoccio classes, except archer, uses a guitar instead of a knife as a weapon
15. Added Harword in two mecha exoskeletons, old 3rd class Seyren, old 3rd class Magaleta, old 3rd class Katrinn, old 2nd class Josephina & Trentini sprites
16. Added The Last One and King of the Alley sprites
17. Added all custom extended classes
18. Added all 4th class
In progress ~~
(!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!)
So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference
For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura
So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference
For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura
Seyren Windsor
Eremes Guile
Kathryne Keyron
Margaretha Sorin
Cecil Damon
Howard Alt-Eisen
Randel Lawrence
Gertie Wie
Celia Alde
Chen Lio
Trentini Ilaria
Alphoccio Basil
Flamel Emure
Egnigem Chenia
Wickebine Tres
Laurell Weinder
Errende Ebecee
Josephina
Kavach Icarus
Armeyer Dinze
Super-Novice (Diego)
Ninja - Oboro (Cheril)
Gunslinger - Rebellion (Weikath)
Taekwon - Soul Linker - Soul Reaper (Keytar)
Taekwon - Star Gladiator - Star Emperor (Rachel)
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