[Showcase] Lhz Dun Mobs Update aka Bio Lab Family

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UBW6vzZ.png

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short description
There are 3 different generations of laboratory monsters:
1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer
2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard
3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel
I collect them, correct mistakes, add every possible class to each monster,
recolor them in 3 official color sets and improve their aura.

As a basis, I took the logic of the first implemented sprites at lhz_dun01-03
If you compare the following kRO sprites with corrections in the changelog you will notice
that the logic has ceased to be respected and the sprites do not even have sounds!​

 ​

[DONE]​

1st classes
2nd class
advanced class
3rd class
3rd japan edition class
4th class
previous versions of some classes
custom extended classes

The total number of sprites in the pack: ~170 classes (including different types of weapons) x 3 color sets x 2 different auras = ~1020 sprites​

 ​

changelog:

1. In all files, unused sprites were removed, which made their weight a little less
2. All sprites have Walk stage speed 75ms and Attack stage speed 50ms, other stages have speed 100ms
3. All sprites have sounds in Attack, Receiving damage and Die stages
4. All classes that can carry a bow are now also added with a bow type weapon [even Eremes as a thief]
5. Manually drawn a bowstring and corrected the missing pixels of guitars
6. Both the old type of aura and the improved one are available
7. All classes have auras
8. All auras are fixed in one position in Idle stage
9. All auras are white transparent 96FFFFFF
10. All sprites have three different transparent color sets: blue 969F9EE7, red 96FF9696 and white 96FFFFFF
11. Changed the aura of the advanced Eremes from the blue to white transparent [check eremes file in kRO]
12. Corrected the disappearance of 2nd class Egnigem sprite by the 5th frame, south-east, Idle stage [check l_ygnizem file in kRO]
13. Returned the red hair to all sprites Trentini and blonde hair to Alphoccio ones [check v_trentini and v_alphoccio files in kRO]
14. All Alphoccio classes, except archer, uses a guitar instead of a knife as a weapon
15. Added Harword in two mecha exoskeletons, old 3rd class Seyren, old 3rd class Magaleta, old 3rd class Katrinn, old 2nd class Josephina & Trentini sprites
16. Added The Last One and King of the Alley sprites
17. Added all custom extended classes
18. Added all 4th class
In progress ~~
(!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!)
So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference
For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura​

Seyren Windsor

6aDXa2G.gif
Oc8KUnP.gif
9PBeovk.gif
wYCu3dR.gif
7XkggTm.gif
6aZA7v0.gif
4pyXo3N.gif

Eremes Guile

j7m03Vo.gif
qDF741G.gif
o5WjM0o.gif
tboGM4e.gif
hDoWg3S.gif
2yHpGDX.gif

Kathryne Keyron

nK8SpQG.gif
maiqEuR.gif
hujAG6R.gif
9cJZAm1.gif
sB3xHFo.gif
Ep0qTWe.gif
3JsTx5Q.gif

Margaretha Sorin

BCfBhKt.gif
yX1gFG7.gif
ExSB57S.gif
9I3couv.gif
cxiEicz.gif
7jiSbxe.gif
jf0wa7N.gif

Cecil Damon

W33HNk6.gif
BDklM4w.gif
0eHH0dB.gif
OaO3B6N.gif
JtxWH7n.gif
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Howard Alt-Eisen

mMtkJEQ.gif
ta50w6N.gif
jjGaDCw.gif
zYoCz2H.gif
G326FVz.gif
ycptFAq.gif

hSy2dJ7.gif
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Randel Lawrence

Z1SQc9l.gif
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PFbAj21.gif
Ky3406k.gif
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Gertie Wie

Mxp5uWS.gif
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b3umEk6.gif
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IZtPGmp.gif
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Celia Alde

tvsNDS0.gif
ER9yquJ.gif
q0rcYrI.gif
ABz3pm5.gif
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O8rVCMA.gif

Chen Lio

VSUJ0k6.gif
CI7GDRu.gif
E60cvCp.gif
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gkVhWcU.gif
b4TAkkd.gif

Trentini Ilaria

583cRMH.gif
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Z3gyBO0.gif
uDwWJG5.gif
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ymo5fdN.gif

Alphoccio Basil

GQxeo1o.gif
8cQOXdQ.gif
s0mkZma.gif
uZqjrUf.gif
dgvy7UZ.gif
K2noZpT.gif

Flamel Emure

McI7ceY.gif
DZwETsZ.gif
J4MzSCa.gif
GVbU9tG.gif
0ovL4Tg.gif
2khDUWP.gif

Egnigem Chenia

qTzgxFP.gif
ft2Opvt.gif
2NT01vD.gif
oqlKkgW.gif
IDxoeK3.gif
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Wickebine Tres

48EKEcc.gif
iD6GMie.gif
kTsHmYB.gif
Tji0oUG.gif
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Laurell Weinder

62rSOT4.gif
1GzpxwC.gif
2NBUTsd.gif
dX5HTi0.gif
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ooFlPAc.gif

Errende Ebecee

8CCUxVV.gif
BuJQ7ED.gif
wtiWXzJ.gif
yLZRXHf.gif
OWTUmFi.gif
OGsHm0V.gif

Josephina

3hvHftO.gif
aZSFZFp.gif
9dy85H1.gif
MVVNyKF.gif
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Kavach Icarus

7eaqSB4.gif
rzuEyxP.gif
MmGRMPe.gif
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eb3fnkC.gif
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Armeyer Dinze

taIGG92.gif
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Wd0bhNq.gif
ExG5sy0.gif
Q2FwIFG.gif
vKGu3aY.gif

 ​

5wpecru.png

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Super-Novice (Diego)

3TZBjEr.gif

Ninja - Oboro (Cheril)

umVp0k6.gif
f0IdxuJ.gif

Gunslinger - Rebellion (Weikath)

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FLgu8zI.gif

Taekwon - Soul Linker - Soul Reaper (Keytar)

UrU25Ec.gif
t0hXBNW.gif
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Taekwon - Star Gladiator - Star Emperor (Rachel)

mmjqD6R.gif
nHIm0YO.gif
6dDZXZj.gif
T7nFXPs.gif
P2IX7ef.gif

 
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5wpecru.png

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Super-Novice (Diego)

3TZBjEr.gif

Ninja - Oboro (Cheril)

umVp0k6.gif
f0IdxuJ.gif

Gunslinger - Rebellion (Weikath)

YwuuamN.gif
FLgu8zI.gif

Taekwon - Soul Linker - Soul Reaper (Keytar)

UrU25Ec.gif
t0hXBNW.gif
8X9QZop.gif

Taekwon - Star Gladiator - Star Emperor (Rachel)

mmjqD6R.gif
nHIm0YO.gif
6dDZXZj.gif
T7nFXPs.gif
P2IX7ef.gif
 
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J87AnfA.png

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~~ 4th class update ~~

 ​

Egnigem - Wickebine - Laurell - Errende - Josephina - Kavach - Armeyer

5K4tCYa.gif
2qmV7ZW.gif
ooFlPAc.gif
OGsHm0V.gif

13zPlwM.gif
5tNwpK6.gif
vKGu3aY.gif

Seyren - Eremes - Kathryne - Margaretha - Cecil - Howard & Madogear

4pyXo3N.gif
2yHpGDX.gif
3JsTx5Q.gif
jf0wa7N.gif

5kyQ4sV.gif
ycptFAq.gif
TgYJhTr.gif

Randel - Gertie - Celia - Chen - Trentini - Alphoccio - Flamel

48dre6c.gif
AiIPzJw.gif
O8rVCMA.gif
b4TAkkd.gif

ymo5fdN.gif
K2noZpT.gif
2khDUWP.gif

 ​

The main idea behind sprites with two types of attack is that they can be used as:
1. different ordinary monsters with only one type of attack initially
2. monsters with the ability to transform one into another depending on the use of
skills by players or randomly​

 ​

Main examples of use for such sprites:
1.1. Celia / Laurell with a staff / book has a casting time and normal delay when using one of the types of magic bolts from a distance and near
1.2. Celia / Laurell with a knife uses instant magic bolts on melee attacks (as if she / he had Auto-Spell enabled)
2.1. Margaretha with a staff can cast protective spells on monsters around her and attack with normal speed (like supportive priest)
2.2. Margaretha with the book casts protective spells only on herself and attack way more faster (like battle priest)
3. Wikebine / Gertie / Josephina / Trentini / Kavach / Alphoccio with the ability to melee attack and carry a bow can randomly change the type of attack from ranged to melee and from melee to ranged to prevent players using Pneuma (Cecil is the exception, as a professional archer only)​

 ​

There is an example of a sprite naming system:​

 ​

1_2_2a_3_3j_4_ means class of sprite (a - advanced, j - japan version)
monstername(2) means a different type of attack
_alt means an alternative official sprite in the given class
_b, _r stands for blue#969F9EE7 or red#96FF9696 color palette

EXAMPLE:
2_trentini2_alt_b means 2nd class (2_) Trentini with a bow(2) in an alternative(_alt) dancer sprite of painted blue(_b)

[jobtbl.JT_2_TRENTINI_BOW_ALT_BLUE] = "2_trentini2_alt_b",
["JT_2_TRENTINI_BOW_ALT_BLUE"] = ????,

1_trentini
2_trentini
2_trentini2
2_trentini_alt
2_trentini2_alt
2a_trentini
2a_trentini2
3_trentini
3_trentini2
3j_trentini
3j_trentini2
4_trentini
4_trentini2
1_trentini_b
2_trentini_b
2_trentini2_b
2_trentini_alt_b
2_trentini2_alt_b
2a_trentini_b
2a_trentini2_b
3_trentini_b
3_trentini2_b
3j_trentini_b
3j_trentini2_b
4_trentini_b
4_trentini2_b
1_trentini_r
2_trentini_r
2_trentini2_r
2_trentini_alt_r
2_trentini2_alt_r
2a_trentini_r
2a_trentini2_r
3_trentini_r
3_trentini2_r
3j_trentini_r
3j_trentini2_r
4_trentini_r
4_trentini2_r

 
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