M maomarq New member Messages 2 Points 0 Jul 30, 2015 #2 is there a possibility to make a 2 different weapon have different skill damage cap? for example: Bowling Bash Cap damage using no slot ice pick = 40k Bowling Basg Cap Damage using slotted ice pick = 55k? thanks if u can help me
is there a possibility to make a 2 different weapon have different skill damage cap? for example: Bowling Bash Cap damage using no slot ice pick = 40k Bowling Basg Cap Damage using slotted ice pick = 55k? thanks if u can help me
Winterfox New member Messages 404 Points 0 Discord hope2812 Emulator rAthena Jul 30, 2015 #3 You need to change the item script. You can modify the damage of a skill like this: bonus2 bSkillAtk,sk,n; Increase damage of skill sk by n% It doesn't change the cap itself but well raises the damage of a skill based on the item you wear. You can look up the effects you can use in a item script here: https://github.com/HerculesWS/Hercules/blob/master/doc/item_bonus.txt
You need to change the item script. You can modify the damage of a skill like this: bonus2 bSkillAtk,sk,n; Increase damage of skill sk by n% It doesn't change the cap itself but well raises the damage of a skill based on the item you wear. You can look up the effects you can use in a item script here: https://github.com/HerculesWS/Hercules/blob/master/doc/item_bonus.txt
M maomarq New member Messages 2 Points 0 Jul 30, 2015 #4 so there is no chance to differ their damage cap?
Winterfox New member Messages 404 Points 0 Discord hope2812 Emulator rAthena Jul 30, 2015 #5 I couldn't atleast find a easy way. I think a other way takes quiet some custom work.