Hi can you give me sample script?The tradeable part you simply edit in item_db.conf file
The part where the skulls drop, as long as you do not need to keep the attached names, it can be very simple.
You can use the OnPCDieEvent command, then simply count the skulls in the inventory. Then delete the items from the players inventory and drop that same amount on the floor using the following command:
makeitem(<item id>, <amount>, "<map name>", <X>, <Y>
Maybe there is an easier way to do it, but this seems pretty simple to me.
We use essential cookies to make this site work, and optional cookies to enhance your experience.