Sleep, Gettimetick and other timers affecting server.

rans

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 don't know if this is a bug or intended. if for example you have a sleep(sometimes also in gettimetick) in your script and player immediately logout while there is a sleep waiting in that player he won't be able to reconnect. the server will throw him a "Server still recognizes your last log-in. Please try again after a few minutes" the player will not be able to connect for like 30-60 seconds. 
Whats weirder is this only happens to low end machines. (i tried it on a kvm 4gb 2core - and this behavior ddnt show.) tested this using the latest herc

the way i tested this is 
I use the npc/custom/healer.txt and added a sleep 1000 right after the variable inits.
spam it then quickly character select. 

 
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