if (src && (map->list[m].flag.gvg_castle || map->list[m].flag.gvg)
&& (battle->get_current_skill(src) == SN_SHARPSHOOTING)) {
state |= BCT_ENEMY;
state &= ~BCT_GUILD;
state &= ~BCT_PARTY;
}
if (src && (map->list[m].flag.gvg_castle || map->list[m].flag.gvg)
&& (battle->get_current_skill(src) == SN_SHARPSHOOTING)) {
state |= BCT_ENEMY;
state &= ~BCT_PARTY;
}
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