- Mariel
New member
Can someone help me with this ? I just want it to enchant armors and in the 4th slot of it.
prontera,111,75,4 script Enchant Expert 712,{mes .npc$;mes "Hello there!";mes "I can enchant your items,";mes "for a small fee of "+.pric+"z.";emotion e_no1,0; next;if(select("Yes:No")&2) { mes .npc$; mes "Alright, thanks anyways!"; close; }if(Zeny<.pric) { mes .npc$; mes "I'm sorry you don't have enough Zeny, please come back later."; close; } mes .npc$;mes "Which item would you like to enchant?"; next;while(set(.@a,.@a+1)<=.e_len) {if(getequipid(.@a)>-1)set .@menu$, .@menu$+.eqp$[.@a-1]+"- [^0000FF"+getitemname(getequipid(.@a))+"^000000]:";else set .@menu$, .@menu$+"^adb4be"+.eqp$[.@a-1]+"- [Empty]^000000:";} select(.@menu$);set .@eq_loc, @menu;set .@eq_itm, getequipid(.@eq_loc);if(.@eq_itm<0) {mes .npc$;mes "Hmm, I don't think you have anything equipped there.";close;} set .@menu$, "";set .@a, .en_orb[0];while((set(.@a,.@a+1)-1)<=.en_orb[1])if(getiteminfo(.@a-1,2)>-1)if(set(.@c,countitem(.@a-1))) {set .@menu$, .@menu$+getitemname(.@a-1)+" x"+.@c+":";set .@b,.@b+1; set .@item[.@b], .@a-1;} if(.@menu$=="") {mes .npc$;mes "Hmm, you don't seem to have any enchantment orbs.";close;} mes .npc$;mes "Please, select an enchantment from the menu."; next;select(.@menu$);set .@itm, .@item[@menu]; set .@menu$, ""; set .@a, 0;while((set(.@a,.@a+1)-1)<4) {setd(".@crd"+.@a, getequipcardid(.@eq_loc,.@a-1));if(getequipcardid(.@eq_loc,.@a-1))set .@menu$, .@menu$+.@a+.crd_c$[.@a-1]+" Slot- [^a92435"+getitemname(getequipcardid(.@eq_loc,.@a-1))+"^000000]:";else set .@menu$, .@menu$+.@a+.crd_c$[.@a-1]+" Slot- [^30ad25Empty^000000]:";} mes .npc$;mes "Select a slot."; next;select(.@menu$);set .@eqrf, getequiprefinerycnt(.@eq_loc);if(getequipcardid(.@eq_loc,@menu-1)) {mes .npc$;mes "Would you like me to remove this card?"; next;if(select("Yes:No")&2) { mes .npc$; mes "Alright, thanks anyways!"; close; }getitem getequipcardid(.@eq_loc,@menu-1),1;delitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4;setd(".@crd"+@menu, 0);getitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4;} if(rand(100)>.perc) {mes .npc$;mes "I'm sorry but I've failed you!";misceffect 155; emotion e_sob,0;set Zeny,Zeny-.pric;close;} set Zeny,Zeny-.pric;delitem .@itm,1;delitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4;setd(".@crd"+@menu, .@itm);getitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4;misceffect .efet;emotion e_no1,0;mes .npc$;mes "All done!";equip .@eq_itm;close; //NPC ConstantsOnInit://=-=-=-=-=-=-=Configuration=-=-=-=-=-=-=set .npc$ , "[^0000FFEnchant Expert^000000]"; // NPC Nameset .pric , 1000000; // Priceset .efet , 154; // Effect Numberset .perc , rand(100,100); // Percentsetarray .crd_c$, "st", "nd", "rd", "th"; // Countsetarray .en_orb, 4702,4732,4742,4712,4722,4752; // Range of IDs selected for enchanting.setarray .eqp$ , "Upper Headgear", "Armor", "Left Hand","Garment", "Shoes";set .e_len , getarraysize(.eqp$);//=-=-=-=-=-=-=-=-Skorm-=-=-=-=-=-=-=-=-=}
Solved. Configured it myself.
prontera,111,75,4 script Enchant Expert 712,{mes .npc$;mes "Hello there!";mes "I can enchant your items,";mes "for a small fee of "+.pric+"z.";emotion e_no1,0; next;if(select("Yes:No")&2) { mes .npc$; mes "Alright, thanks anyways!"; close; }if(Zeny<.pric) { mes .npc$; mes "I'm sorry you don't have enough Zeny, please come back later."; close; } mes .npc$;mes "Which item would you like to enchant?"; next;while(set(.@a,.@a+1)<=.e_len) {if(getequipid(.@a)>-1)set .@menu$, .@menu$+.eqp$[.@a-1]+"- [^0000FF"+getitemname(getequipid(.@a))+"^000000]:";else set .@menu$, .@menu$+"^adb4be"+.eqp$[.@a-1]+"- [Empty]^000000:";} select(.@menu$);set .@eq_loc, @menu;set .@eq_itm, getequipid(.@eq_loc);if(.@eq_itm<0) {mes .npc$;mes "Hmm, I don't think you have anything equipped there.";close;} set .@menu$, "";set .@a, .en_orb[0];while((set(.@a,.@a+1)-1)<=.en_orb[1])if(getiteminfo(.@a-1,2)>-1)if(set(.@c,countitem(.@a-1))) {set .@menu$, .@menu$+getitemname(.@a-1)+" x"+.@c+":";set .@b,.@b+1; set .@item[.@b], .@a-1;} if(.@menu$=="") {mes .npc$;mes "Hmm, you don't seem to have any enchantment orbs.";close;} mes .npc$;mes "Please, select an enchantment from the menu."; next;select(.@menu$);set .@itm, .@item[@menu]; set .@menu$, ""; set .@a, 0;while((set(.@a,.@a+1)-1)<4) {setd(".@crd"+.@a, getequipcardid(.@eq_loc,.@a-1));if(getequipcardid(.@eq_loc,.@a-1))set .@menu$, .@menu$+.@a+.crd_c$[.@a-1]+" Slot- [^a92435"+getitemname(getequipcardid(.@eq_loc,.@a-1))+"^000000]:";else set .@menu$, .@menu$+.@a+.crd_c$[.@a-1]+" Slot- [^30ad25Empty^000000]:";} mes .npc$;mes "Select a slot."; next;select(.@menu$);set .@eqrf, getequiprefinerycnt(.@eq_loc);if(getequipcardid(.@eq_loc,@menu-1)) {mes .npc$;mes "Would you like me to remove this card?"; next;if(select("Yes:No")&2) { mes .npc$; mes "Alright, thanks anyways!"; close; }getitem getequipcardid(.@eq_loc,@menu-1),1;delitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4;setd(".@crd"+@menu, 0);getitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4;} if(rand(100)>.perc) {mes .npc$;mes "I'm sorry but I've failed you!";misceffect 155; emotion e_sob,0;set Zeny,Zeny-.pric;close;} set Zeny,Zeny-.pric;delitem .@itm,1;delitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4;setd(".@crd"+@menu, .@itm);getitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4;misceffect .efet;emotion e_no1,0;mes .npc$;mes "All done!";equip .@eq_itm;close; //NPC ConstantsOnInit://=-=-=-=-=-=-=Configuration=-=-=-=-=-=-=set .npc$ , "[^0000FFEnchant Expert^000000]"; // NPC Nameset .pric , 1000000; // Priceset .efet , 154; // Effect Numberset .perc , rand(100,100); // Percentsetarray .crd_c$, "st", "nd", "rd", "th"; // Countsetarray .en_orb, 4702,4732,4742,4712,4722,4752; // Range of IDs selected for enchanting.setarray .eqp$ , "Upper Headgear", "Armor", "Left Hand","Garment", "Shoes";set .e_len , getarraysize(.eqp$);//=-=-=-=-=-=-=-=-Skorm-=-=-=-=-=-=-=-=-=}
Solved. Configured it myself.