Pandaaa
New member
already tried this thing
skill.c
/* if (temp == AS_SONICBLOW)
pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.*/
if (temp == PF_SPIDERWEB) //Special case, due to its nature of coding.
type = CAST_GROUND;
also this
skill_db.conf
Id: 136
Name: "AS_SONICBLOW"
Description: "Sonic Blow"
MaxLevel: 10
Range: 1
Hit: "BDT_MULTIHIT"
SkillType: {
Enemy: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
NumberOfHits: -8
AfterCastActDelay: 0
AfterCastWalkDelay: 2000
SkillData2: 5000
CoolDown: 0
still stopping if sonic blow casts.. Anyonee?
skill.c
/* if (temp == AS_SONICBLOW)
pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.*/
if (temp == PF_SPIDERWEB) //Special case, due to its nature of coding.
type = CAST_GROUND;
also this
skill_db.conf
Id: 136
Name: "AS_SONICBLOW"
Description: "Sonic Blow"
MaxLevel: 10
Range: 1
Hit: "BDT_MULTIHIT"
SkillType: {
Enemy: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
NumberOfHits: -8
AfterCastActDelay: 0
AfterCastWalkDelay: 2000
SkillData2: 5000
CoolDown: 0
still stopping if sonic blow casts.. Anyonee?
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