Soul Linker NPC Bug

karazu

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prontera,148,190,5 script Soul Linker 759,{set .@n$,"^0000FF[ Soul Linker NPC ]^000000";set .@time, 300000; // the buff last 5 minutesset @zenycost,1000000;mes .@n$;mes "Hello "+strcharinfo(0)+",do";mes "You want me to Soul Link you?";switch(select("Yes:No")) {case 1:if(Zeny < @zenycost) goto l_nozeny;set Zeny,Zeny - @zenycost;switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 EF_SOULLINK, .@time, 5, .@spirit,0,0; skilleffect .@spirit, 5; }case 2:mes .@n$;mes "Okay,goodbye!";close;}l_nozeny:mes .@n$;mes "You need 100000 Zeny for a Soul Link.";close;} 
it will Link you but the benefits will not initiate. like Sonic blow increase damage,1 hand Quicken etc.. 

 
Code:
prontera,148,190,5    script    Sample    759,{mes "^0000FF[ "+strnpcinfo(1)+" ]^000000",    "Hello "+strcharinfo(0)+",do",    "You want me to Soul Link you?";next;switch(select("Yes:No")) {    case 1:        if(countitem(.itemid[0]) < .itemid[1] || basejob < 7) {            mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"," ",                "First jobs aren't allowed to use my service. or",                "You need "+.itemid[1]+"x ^0000ff"+ getitemname(.itemid[0]) +"^000000 for a Soul Link.";            close;        }        delitem .itemid[0], .itemid[1]; // delete required item.        sc_start SC_SOULLINK, .time, 5; // start soul link        skilleffect 461, 5;    // Start Soul Link Effect.        message strcharinfo(0),jobname(Basejob)=="Bard"||jobname(Basejob)=="Dancer"?"Bard and Dancer Spirit !!":jobname(basejob)+" Spirit !!";        close;            case 2:        mes "^0000FF[ "+strnpcinfo(1)+" ]^000000",            "Okay,goodbye!";        close;}OnInit:    set .time, 300000; // the buff last 5 minutes    setarray .itemid[0],501,1; // replace with TCG Item id. Format Item id,Item quantity    end;}
 
prontera,148,190,5  script  Sample  759,{mes "^0000FF[ "+strnpcinfo(1)+" ]^000000",  "Hello "+strcharinfo(0)+",do",  "You want me to Soul Link you?";next;switch(select("Yes:No")) {  case 1:    if(countitem(.itemid[0]) < .itemid[1] || basejob < 7) {      mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"," ",        "First jobs aren't allowed to use my service. or",        "You need "+.itemid[1]+"x ^0000ff"+ getitemname(.itemid[0]) +"^000000 for a Soul Link.";      close;    }    delitem .itemid[0], .itemid[1]; // delete required item.    sc_start SC_SOULLINK, .time, 5; // start soul link    skilleffect 461, 5;  // Start Soul Link Effect.    message strcharinfo(0),jobname(Basejob)=="Bard"||jobname(Basejob)=="Dancer"?"Bard and Dancer Spirit !!":jobname(basejob)+" Spirit !!";    close;      case 2:    mes "^0000FF[ "+strnpcinfo(1)+" ]^000000",      "Okay,goodbye!";    close;}OnInit:  set .time, 300000; // the buff last 5 minutes  setarray .itemid[0],501,1; // replace with TCG Item id. Format Item id,Item quantity  end;}
Thank you for this.. I will test this one!

 
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