Ai4rei
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The random value is the current fade-volume of the bgm; as you close the client, the BGM fades out asynchronously, and depending on when the saving kicks in, it uses that value (that's the last fix about).
Though since E0h is indeed BGM volume and E4h fade-volume, and E8h effect-volume, it's interesting that SFX affect BGM with this patch.
Could you look, if HKEY_LOCAL_MACHINESoftwareGravityRagnarok or HKEY_LOCAL_MACHINESoftwareGravityRenewSetup is somehow affected with and without the last patch?
Though since E0h is indeed BGM volume and E4h fade-volume, and E8h effect-volume, it's interesting that SFX affect BGM with this patch.
Could you look, if HKEY_LOCAL_MACHINESoftwareGravityRagnarok or HKEY_LOCAL_MACHINESoftwareGravityRenewSetup is somehow affected with and without the last patch?
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