Spawn large monster through script, possible?

Helena

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rAthena
Hi all!

I've been curious about this for a while, I know there exists commands such as @monsterbig, but is it possible to attach this through script summoning? It would be so nice to summon a big monster in an event.

What i mean is size adjustments in a line like this. Is there a way to make the Breeze become larger?:

monster "que_qaru01",252,339,"Breeze",1692,1,strnpcinfo(0)+"1::OnMobKilled";

^That allows it go go to the OnMobKilled, which is necessary to proceed. I've tried these, but both commands resulted in an error:

monsterbig "que_qaru01",252,339,"Breeze",1692,1,strnpcinfo(0)+"1::OnMobKilled";

monsterlarge "que_qaru01",252,339,"Breeze",1692,1,strnpcinfo(0)+"1::OnMobKilled";

This works, but it doesnt direct me to the OnMobKilled...

atcommand "@monsterbig Breeze";

________________

Maybe through bindatcmd? Thanks a lot!

 
*monster     "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>"{,<size>{,<ai>}}};

 
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