Spawning another monster on the spot of a killed monster

wallaby

New member
Messages
78
Points
0
Dear all,

I've been trying to make this work and I've seen it being done on other scripts which I do not have my hands on. What I'm trying to do is:

I have a monster that's summoned using this:

monster "prontera",100,100,"Test Poring",1002,1,strnpcinfo(0)+"::OnPoringKilled";

Then I've this label:

"OnPoringKilled" paired with "getmapxy" and another "monster", but I cannot seem to get it to work.

Anyone has a way to get this work? Thanks a lot!

And... Thank you for looking into this.

 
Yes Aero... For example this Poring died on 123 124, another Poring will spawn on 123 124...

 
Anyways you can make the poring use summom monster skill on die (I'm not sure but in mob skill database we have a condition to make the monster use the skill on die), works when you need this in one monster, but if you want only in cetain maps/conditions, better make a script command.

 
Back
Top