Beret
High Council
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Well looking back to aegis, noticed that the current effects of SC are worked by the script, that would be great in hercules because effects could be created quickly and without source code editions.
Code:
Buff "EFST_TARGET_BLOOD" event OnStartEquip: AddStateTolerace BODYStun 10 AddStateTolerace BODYFreezing 10 AddStateTolerace BODYStoneCurse 10 AddStateTolerace HEALTHCurse 10 AddStateTolerace HEALTHPoison 10 AddStateTolerace HEALTHSilence 10 AddStateTolerace HEALTHBlind 10 AddStateTolerace BODYSleep 10 AddStateTolerace HEALTHBlooding 10 AddStateTolerace HEALTHConfusion 10 return event OnFinishEquip: SubStateTolerace BODYStun 10 SubStateTolerace BODYFreezing 10 SubStateTolerace BODYStoneCurse 10 SubStateTolerace HEALTHCurse 10 SubStateTolerace HEALTHPoison 10 SubStateTolerace HEALTHSilence 10 SubStateTolerace HEALTHBlind 10 SubStateTolerace BODYSleep 10 SubStateTolerace HEALTHBlooding 10 SubStateTolerace HEALTHConfusion 10 returnBuff "EFST_MANU_ATK" event OnStartEquip: AddDamage_Name Target NEPENTHES 10 AddDamage_Name Target HILLSRION 10 AddDamage_Name Target CENTIPEDE 10 AddDamage_Name Target CENTIPEDE_LARVA 10 AddDamage_Name Target TATACHO 10 AddDamage_Name Target HARDROCK_MOMMOTH 10 return event OnFinishEquip: SubDamage_Name Target NEPENTHES 10 SubDamage_Name Target HILLSRION 10 SubDamage_Name Target CENTIPEDE 10 SubDamage_Name Target CENTIPEDE_LARVA 10 SubDamage_Name Target TATACHO 10 SubDamage_Name Target HARDROCK_MOMMOTH 10 return
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