Sprites and bmp(item/collection) not visible

Bandicoot

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Hey I've put Angel Wings ingame (after many problems 
tongue.png
) and wanted to do the same with Luffy Hat(the strawhat) 

I've done it the same way as the Angel wings but the Sprites don't appear

made a Screen where you see the name of the sprites

probsprite.jpgscreenrAthena001.jpg

On the second screen you can see that I tryed to make more customs.. tryed -.-

iteminfo.lub:

[20001] = { unidentifiedDisplayName = "Hut", unidentifiedResourceName = "Luffy_Hat", unidentifiedDescriptionName = { "Hut", }, identifiedDisplayName = "Strohhut", identifiedResourceName = "Luffy_Hat", identifiedDescriptionName = { "Str +15, Dex +15", "Range +3", "Class : ^777777Headgear^000000", }, slotCount = 4, ClassNum = 2001 } 

accname.lub:

[ACCESSORY_IDs.ACCESSORY_STROHHUT] = "_Luffy_Hat", 

accname_eng.lub:

[ACCESSORY_IDs.ACCESSORY_STROHHUT] = "_Luffy_Hat", 

accessoryid.lub:

ACCESSORY_STROHHUT = 2001 

by the way sorry for that many questions haha 
wink.png
 doing it the first time 
tongue.png


hope someone got that problems and know how to solve it !

It's every Custom Headgear I add..

shouldn't I write it direcly to those .lub files?

Edit: after I klick right of left on the items my client hang and I have to shut it down

 
Last edited by a moderator:
Look's like you have wrong folder.

Standard is:

data

------- sprite

------- ------- 酒捞袍

------- ------- 厩技荤府

------- -------------- 巢

------- -------------- 咯

------- texture

------- ------- 蜡历牢磐其捞胶

------- -------------- item

------- -------------- collection

 
also missing _ before

identifiedResourceName = "Luffy_Hat",

should be

identifiedResourceName = "_Luffy_Hat",

 
Here an another example :/

accessoryid.lub

ACCESSORY_ARCTICWINGS = 2004, 
accname.lub:

[ACCESSORY_IDs.ACCESSORY_ARCTICWINGS] = "arcticwings", 
iteminfo.lub:

[20004] = { unidentifiedDisplayName = "Wings", unidentifiedResourceName = "arcticwings", unidentifiedDescriptionName = { "Wings", }, identifiedDisplayName = "Arctic Wings", identifiedResourceName = "arcticwings", identifiedDescriptionName = { "Wings", }, slotCount = 4, ClassNum = 2004 },

My data Folder (client diffed to read data folder first because of test purpose)

ROdatasprite아이템 -> acticwings.spr +arcticwings.act

ROdatasprite악세사리남 -> ³²arcticwings.spr + ³²arcticwings.act

ROdatasprite악세사리여 -> ¿©arcticwings.spr + ¿©arcticwings.act

ROdatatexture유저인터페이스item -> arcticwings.bmp

ROdatatexture유저인터페이스collection -> arcticwings.bmp

It seems that i can only use the wings which were implemented

Code:
	[ACCESSORY_IDs.ACCESSORY_Butterfly_Wings] = "Butterfly_Wings",	[ACCESSORY_IDs.ACCESSORY_Fallen_Wings] = "Fallen_Wings",	[ACCESSORY_IDs.ACCESSORY_Niflheim_Wings] = "Niflheim_Wings",	[ACCESSORY_IDs.ACCESSORY_Demon_Wings] = "Demon_Wings",	[ACCESSORY_IDs.ACCESSORY_Satan_Wings] = "Satan_Wings",	[ACCESSORY_IDs.ACCESSORY_Shaman_Wings] = "Shaman_Wings",	[ACCESSORY_IDs.ACCESSORY_Vengeance_Wing] = "Vengeance_Wing",	[ACCESSORY_IDs.ACCESSORY_Vindicated_Wing] = "Vindicated_Wing",	[ACCESSORY_IDs.ACCESSORY_Saiyan_Hair] = "Saiyan_Hair",	[ACCESSORY_IDs.ACCESSORY_freya_crown] = "freya_crown",	[ACCESSORY_IDs.ACCESSORY_ANGEL_WINGS] = "Angel_Wings",
 
Since this isn't necessarily an issue with the graphic part of the item, but more of the item file for the client, moving to client-side support.

 
I found it out, finally *___*

i made it in my data folder ..

after i made it to a grf it worked with my first client!!

the data folder should've been for test purposes but made me just trouble
default_tongue.png
thx anyway

 
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