K Kichi New member Messages 97 Points 0 Emulator Nov 12, 2013 #2 Before i found that "Memorial Wave Map exist on map index" Then i search about it and found this link To view this content we will need your consent to set third party cookies. For more detailed information, see our cookies page. Accept third party cookies I hope Hercules Apply monster Control because thats related to official Memorial Dungeon Thank You Last edited by a moderator: Nov 13, 2013
Before i found that "Memorial Wave Map exist on map index" Then i search about it and found this link To view this content we will need your consent to set third party cookies. For more detailed information, see our cookies page. Accept third party cookies I hope Hercules Apply monster Control because thats related to official Memorial Dungeon Thank You
I Ind Development Administrator Staff member Messages 1,655 Points 113 Feb 10, 2014 #4 could you elaborate? what does feature this entail, and what'd those "monster controls" be?
J jaBote Community Contributors Messages 2,037 Points 0 Github jaBote Mar 2, 2014 #5 I think he was meaning the mob control suite that was implemented then removed back at eAthena. Maybe because you can make your mobs move just like the event says, but we already have the unit* commands for that...
I think he was meaning the mob control suite that was implemented then removed back at eAthena. Maybe because you can make your mobs move just like the event says, but we already have the unit* commands for that...
A Angelmelody (\ /) ( . .) Messages 772 Points 0 Age 32 Location new_1-1,53,111 Github Angelmelody Emulator Mar 2, 2014 #6 Monster script command require a gid value return , so that we can control the mobs to go the way point
Monster script command require a gid value return , so that we can control the mobs to go the way point