Summoned monster sprite size // monster having HP-Bar

Thuan

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I'm not really sure if this is a client-side problem, but I'm trying to remove the HP-bar from monsters and summoned ones changing their sprite size.

Using the 20120418 client and couldn't find anything about this matter yet.

Is there a way to remove those "features"?

Thanks in advance.

 
clif.c:

void clif_monster_hp_bar( struct mob_data* md, struct map_session_data *sd ) {
/*
struct packet_monster_hp p;

p.PacketType = monsterhpType;
p.GID = md->bl.id;
p.HP = md->status.hp;
p.MaxHP = md->status.max_hp;

clif->send(&p,sizeof(p),&sd->bl,SELF);
*/
}
Add those /* and */ on position mentioned above and recompile.

 
Last edited by a moderator:
That certainly helped removing the HP-Bars, thanks.

Do you also know something about the monsters changing sprite sizes when summoned?

screenHercules000_b.jpg

 
Are you using the @monster command?

Because that looks like you used @monstersmall.

See groups.conf:

monster: true

monstersmall: true

monsterbig: true
I used @monster for that one. Walked out of the screen and back in, then they become small.

But it happens to all 'summoned' monsters, like also summoned slaves. Once they get recalled and you see that, they become small:

screenHercules014.jpg

Or when normal monsters respawn on my screen, howewer if I walk out of the screen and go back, they change back to normal size again.

screenHercules015.jpg

 
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