TCPDUMP

Kuya Jeo

New member
Messages
596
Points
0
Emulator
We got server lag, we though that it cause DDOS ATTACK but when we ask the host, they said

As per the logs and graphs there is no attack on your server. This seems normal traffic routing through port 5121 for your gaming server. Further, you should be able to set the temporary diversion from your client area for an hour and even permanent diversion can be set from there. If you are still facing the issue, then please provide the tcpdump output.

In-game we experience lag/delay issue, not totally* lag but its a delay, we can see some players walking and talking then we got Disconnected or sometimes "Now log outing" in the popup window ingame

How can resolve this issue? Anyone can't answer?

 
Last edited by a moderator:
TcpDump = linux (CentOS: yum install tcpdump , Debian/Ubuntu: apt-get install tcpdump)

WinDump = windows (https://www.winpcap.org/windump/)

However, I feel, this might be due to the server resources or player connection.

Lag Depends on many aspects, and it might be due to server speed too

 
TcpDump = linux (CentOS: yum install tcpdump , Debian/Ubuntu: apt-get install tcpdump)

WinDump = windows (https://www.winpcap.org/windump/)

However, I feel, this might be due to the server resources or player connection.

Lag Depends on many aspects, and it might be due to server speed too
I notice that, when we put the proxy IP (Singapore) we get this issue about the lag-delay, even in direct IP or in proxy IP, the big question was, players from the same country with the host location is getting this kind of issue

 
TcpDump = linux (CentOS: yum install tcpdump , Debian/Ubuntu: apt-get install tcpdump)

WinDump = windows (https://www.winpcap.org/windump/)

However, I feel, this might be due to the server resources or player connection.

Lag Depends on many aspects, and it might be due to server speed too
I notice that, when we put the proxy IP (Singapore) we get this issue about the lag-delay, even in direct IP or in proxy IP, the big question was, players from the same country with the host location is getting this kind of issue
so it might be server not able to handle the connections.

 
TcpDump = linux (CentOS: yum install tcpdump , Debian/Ubuntu: apt-get install tcpdump)

WinDump = windows (https://www.winpcap.org/windump/)

However, I feel, this might be due to the server resources or player connection.

Lag Depends on many aspects, and it might be due to server speed too
I notice that, when we put the proxy IP (Singapore) we get this issue about the lag-delay, even in direct IP or in proxy IP, the big question was, players from the same country with the host location is getting this kind of issue
so it might be server not able to handle the connections.
what do you mean server? The trunk or the host server?

 
TcpDump = linux (CentOS: yum install tcpdump , Debian/Ubuntu: apt-get install tcpdump)

WinDump = windows (https://www.winpcap.org/windump/)

However, I feel, this might be due to the server resources or player connection.

Lag Depends on many aspects, and it might be due to server speed too
I notice that, when we put the proxy IP (Singapore) we get this issue about the lag-delay, even in direct IP or in proxy IP, the big question was, players from the same country with the host location is getting this kind of issue
so it might be server not able to handle the connections.
what do you mean server? The trunk or the host server?
Server = The Host(The Machine which you have rented)

1) Try doing speed test

2) Try doing I/O Test

if both are having good speed, it might be their network which fail at times.

 
Last edited by a moderator:
@@Dastgir gonna ask how can i get the TCPDUMP? What commands? Host said that they need the TCPDUMP to resolve the problem

 
Solved : I just put a diversion within the connection of both ports

OT : This topic is not related to Ragnarok Online Philippines
default_tongue.png


 
Back
Top