this kind of pet evolution will be cool

yah nice !

how to do that ?

pet can evolution when reach max level ?

or mayb we can set after max level, we need to do a submit quest muahaha

 
Cool
default_smile.png


 
easy way to do this ,  start with the basic pet and when the loyalitly & Max lvl is max  start a quest  ,

 
Can you convert script ?

/src/map/mapreg_sql.c
find

CODE
static int script_autosave_mapreg(int tid, unsigned int tick, int id, intptr data)
{
if( mapreg_dirty )
script_save_mapreg();

return 0;
}
add this

CODE
static int pethatch_eggsearch(int tid, unsigned int tick, int id, int data){
struct block_list *bl = map_id2bl(id);
struct map_session_data *sd = map_id2sd(id);
int i;

if(!sd) return 0;

i = pc_search_inventory(sd,data);
pet_select_egg(sd,i);

return 0;
}
find

CODE
add_timer_func_list(script_autosave_mapreg, "script_autosave_mapreg");
add this

CODE
add_timer_func_list(pethatch_eggsearch, "pethatch_eggsearch");
/src/map/script.c
find

CODE
// declarations that were supposed to be exported from npc_chat.c
#ifdef PCRE_SUPPORT
BUILDIN_FUNC(defpattern);
BUILDIN_FUNC(activatepset);
BUILDIN_FUNC(deactivatepset);
BUILDIN_FUNC(deletepset);
#endif
add this

CODE
BUILDIN_FUNC(pethatch)
{
TBL_PC *sd;
int pet_id;

sd=script_rid2sd(st);
if (!sd)
return 0;

if(sd->status.pet_id)
return 0;

pet_id = search_petDB_index(script_getnum(st,2), PET_CLASS);
if(pet_id < 0)
script_pushint(st,0);
else {
sd->catch_target_class = pet_db[pet_id].class_;
intif_create_pet(
sd->status.account_id, sd->status.char_id,
(short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
100, 0, 1, pet_db[pet_id].jname);
}

return 0;
}

BUILDIN_FUNC(petremove)
{
TBL_PC *sd;

sd=script_rid2sd(st);
if (!sd)
return 0;

if(!sd->status.pet_id)
return 0;

unit_free(&sd->pd->bl,0);
intif_delete_petdata(sd->status.pet_id);
sd->status.pet_id = 0;

return 0;
}
find

CODE
BUILDIN_DEF(setcell,"siiiiii"),
add this

CODE
BUILDIN_DEF(pethatch,"i"),
BUILDIN_DEF(petremove,""),
find

CODE
"OnPCJobLvUpEvent",
add this

CODE
"OnPCJobLvUpEvent",
"OnPetEvolveEvent",
/src/map/pet.c
find

CODE
clif_pet_food(sd,pd->petDB->FoodID,1);
add this

CODE
if(pd->pet.intimate == 1000)
npc_script_event(sd, NPCE_PETEVOLVE);
/src/map/npc.h
find

CODE
NPCE_KILLNPC,
add this

CODE
NPCE_PETEVOLVE,
/src/map/script.h
find

CODE
const char *joblvup_event_name;
add this

CODE
const char *pet_evolved_event_name;
/src/map/npc.c
find

CODE
{"Kill NPC Event",script_config.kill_mob_event_name},
add this

CODE
{"Pet Evolution Event",script_config.pet_evolved_event_name},
 
Back
Top