Can you convert script ?
/src/map/mapreg_sql.c
find
CODE
static int script_autosave_mapreg(int tid, unsigned int tick, int id, intptr data)
{
if( mapreg_dirty )
script_save_mapreg();
return 0;
}
add this
CODE
static int pethatch_eggsearch(int tid, unsigned int tick, int id, int data){
struct block_list *bl = map_id2bl(id);
struct map_session_data *sd = map_id2sd(id);
int i;
if(!sd) return 0;
i = pc_search_inventory(sd,data);
pet_select_egg(sd,i);
return 0;
}
find
CODE
add_timer_func_list(script_autosave_mapreg, "script_autosave_mapreg");
add this
CODE
add_timer_func_list(pethatch_eggsearch, "pethatch_eggsearch");
/src/map/script.c
find
CODE
// declarations that were supposed to be exported from npc_chat.c
#ifdef PCRE_SUPPORT
BUILDIN_FUNC(defpattern);
BUILDIN_FUNC(activatepset);
BUILDIN_FUNC(deactivatepset);
BUILDIN_FUNC(deletepset);
#endif
add this
CODE
BUILDIN_FUNC(pethatch)
{
TBL_PC *sd;
int pet_id;
sd=script_rid2sd(st);
if (!sd)
return 0;
if(sd->status.pet_id)
return 0;
pet_id = search_petDB_index(script_getnum(st,2), PET_CLASS);
if(pet_id < 0)
script_pushint(st,0);
else {
sd->catch_target_class = pet_db[pet_id].class_;
intif_create_pet(
sd->status.account_id, sd->status.char_id,
(short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
100, 0, 1, pet_db[pet_id].jname);
}
return 0;
}
BUILDIN_FUNC(petremove)
{
TBL_PC *sd;
sd=script_rid2sd(st);
if (!sd)
return 0;
if(!sd->status.pet_id)
return 0;
unit_free(&sd->pd->bl,0);
intif_delete_petdata(sd->status.pet_id);
sd->status.pet_id = 0;
return 0;
}
find
CODE
BUILDIN_DEF(setcell,"siiiiii"),
add this
CODE
BUILDIN_DEF(pethatch,"i"),
BUILDIN_DEF(petremove,""),
find
CODE
"OnPCJobLvUpEvent",
add this
CODE
"OnPCJobLvUpEvent",
"OnPetEvolveEvent",
/src/map/pet.c
find
CODE
clif_pet_food(sd,pd->petDB->FoodID,1);
add this
CODE
if(pd->pet.intimate == 1000)
npc_script_event(sd, NPCE_PETEVOLVE);
/src/map/npc.h
find
CODE
NPCE_KILLNPC,
add this
CODE
NPCE_PETEVOLVE,
/src/map/script.h
find
CODE
const char *joblvup_event_name;
add this
CODE
const char *pet_evolved_event_name;
/src/map/npc.c
find
CODE
{"Kill NPC Event",script_config.kill_mob_event_name},
add this
CODE
{"Pet Evolution Event",script_config.pet_evolved_event_name},