Igniz
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Simple like this:
The user completes a quest and obtains as reward a title that give him certain types of bonus (like str, agi, flee, etc)
And of course, everyone can see it.
It could manage a DB like this:
<ID>, "Title", <Color>, {Bonus} 15, "Atroce Hunter", 0xFF44FF, {bonus bStr, 2; bonus2 bSPVanishRate,10,1;} And could have a couple of commands (evil purposes included):
settitle, <ID>;getchartitle, <CharID>; In Action:
if(quest_12-1) settitle, 15;end;if(getchartitle == 15) mes "This is a real hunter!";close;
Menu (the main idea):
if(title15) set .@menu, .@menu+":Atroce Hunter";mes "What title do you want to switch?";select(.@menu)settitle, @option;close;
Final
It could be a powerful plugin, don't think so?
The user completes a quest and obtains as reward a title that give him certain types of bonus (like str, agi, flee, etc)
And of course, everyone can see it.
It could manage a DB like this:
<ID>, "Title", <Color>, {Bonus} 15, "Atroce Hunter", 0xFF44FF, {bonus bStr, 2; bonus2 bSPVanishRate,10,1;} And could have a couple of commands (evil purposes included):
settitle, <ID>;getchartitle, <CharID>; In Action:
if(quest_12-1) settitle, 15;end;if(getchartitle == 15) mes "This is a real hunter!";close;
Menu (the main idea):
if(title15) set .@menu, .@menu+":Atroce Hunter";mes "What title do you want to switch?";select(.@menu)settitle, @option;close;
Final
It could be a powerful plugin, don't think so?
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