Two Elements on one monster

Idolo

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Hello all, I would know if it's possible to set two elements on a monster, I tried in the mob_db to set "80:88" "80x88" "168"....

1002,PORING,Poring,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,"80:88",0x83,400,1872,672,480,0,0,0,0,0,0,0,909,7000,1202,100,938,400,512,1000,713,1500,512,150,619,20,0,0,0,0,4001,1
instead 21 for poring but nothing works.

Thanks for all answers.

 
not possible
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Not possible without any source edit, (also we use libconfig format)

 
but you can try to make a monster skill that would give resistance/bonus damage from a certain element that would work the same way as the "second" element??

 
Sorry I don't really understand, he always have only one element... no ?
Yes but he can change the element according the situation.

i.e

The monster is fire element, the enemy attack him with water attacks, then he chnage to water element to reduce the damage. You can made the skill to activate with a low chance. If the attacker still attacking him, a low chance make he change the element after a ammount of damage. You can do he change the element at 100% when reach a set ammount of life (in %). Like a BBS or sage's skill Change "element".

2 elements is not possible in a clean hercules.

 
Sorry I don't really understand, he always have only one element... no ?
Yes but he can change the element according the situation.

i.e

The monster is fire element, the enemy attack him with water attacks, then he chnage to water element to reduce the damage. You can made the skill to activate with a low chance. If the attacker still attacking him, a low chance make he change the element after a ammount of damage. You can do he change the element at 100% when reach a set ammount of life (in %). Like a BBS or sage's skill Change "element".

2 elements is not possible in a clean hercules.

actually what i mean is like this,, 

create something like the skill of Blacksmith "Skin Tempering"

would reduce damage from a specific element and add a damage bonus damage to a specific element without affecting the elemental properties,

then put it like a monster skill,, if not possible to put it like a passive skill make it like a buff skill,,,

 
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