if( sc && skill_id != PA_SACRIFICE && sc->data[SC_UNLIMIT] && (wd.flag&(BF_LONG|BF_MAGIC)) == BF_LONG) {
switch(skill_id) {
case RA_WUGDASH:
case RA_WUGSTRIKE:
case RA_WUGBITE:
break;
default:
ATK_ADDRATE( 50 * sc->data[SC_UNLIMIT]->val1 );
}
}