Walking NPC (Random coordinates.)

ok i see,

brb testing

@Dastgir

yep its working with mob id, try it with new mob from the new episode

Hercules should increase #define MAX_NPC_CLASS

inside npc.h

as you see the lower limit is over 6K+ right now

 
ok i see,brb testing@Dastgir yep its working with mob id, try it with new mob from the new episode Hercules should increase #define MAX_NPC_CLASSinside npc.has you see the lower limit is over 6K+ right now
Theres some problem which either Haru or Ind needs to take step on,(specially the mob Id range), since those clashes with other ID range.

 
so what dev gonna do if they want to advance to the next episode?

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ok that's different story,

is it possible instead making a passive moving NPC, i want to make them work like a real guard,

when there are monster attacking player, they will eliminate it?

 
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