warper and kicker

N e s s

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can someone help me 
smile.png


i need:

1. a warp portal will appear in certain coordinate point in prontera (for example in the middle of prontera) (onclock)

2. that warp portal will warp players to a specific map (for example izlude)

3. then after 5 mins all players in that specific map will be sent to their respective save point or specific coordinate point.

4. then the warp portal summoned on the first step will be invisible.

 
 
You can prolly reuse the Poring Catcher script... Kinda similar to what you're looking for...

 
This should do the trick: http://pastebin.com/LW96X5dV

By default (OnInit), the warp will not show.

At 0000, the script will enable the warp (called 'warp kicker').

After 5 minutes (OnTimer300000), the warp will be disabled.

And everyone from izlude 0 0 to izlude 300 300 will be warped to amatsu 200 200.

edit: please change FAKENPC to FAKE_NPC
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Code:
-   script  Warp Kicker FAKE_NPC,{
 
OnClock0000:
    enablenpc "warpkicker";
    hideoffnpc "warpkicker";
    initnpctimer;
    end;
   
//After 5 minutes
OnTimer300000:
    disablenpc "warpkicker";
    hideonnpc "warpkicker";
    areawarp "izlude",0,0,300,300,"amatsu",200,200;
    stopnpctimer;
    end;
 
OnInit:
    disablenpc "warpkicker";
    hideonnpc "warpkicker";
    end;
 
}
 
prontera,150,150,0  warp    warpkicker  2,2,izlude,150,50
 
Last edited by a moderator:
This should do the trick: http://pastebin.com/LW96X5dV

By default (OnInit), the warp will not show.

At 0000, the script will enable the warp (called 'warp kicker').

After 5 minutes (OnTimer300000), the warp will be disabled.

And everyone from izlude 0 0 to izlude 300 300 will be warped to amatsu 200 200.

edit: please change FAKENPC to FAKE_NPC
default_biggrin.png


-   script  Warp Kicker FAKE_NPC,{
 
OnClock0000:
    enablenpc "warpkicker";
    hideoffnpc "warpkicker";
    initnpctimer;
    end;
   
//After 5 minutes
OnTimer300000:
    disablenpc "warpkicker";
    hideonnpc "warpkicker";
    areawarp "izlude",0,0,300,300,"amatsu",200,200;
    stopnpctimer;
    end;
 
OnInit:
    disablenpc "warpkicker";
    hideonnpc "warpkicker";
    end;
 
}
 
prontera,150,150,0  warp    warpkicker  2,2,izlude,150,50
ill try this one master true zeal!

 
This should do the trick: http://pastebin.com/LW96X5dV

By default (OnInit), the warp will not show.

At 0000, the script will enable the warp (called 'warp kicker').

After 5 minutes (OnTimer300000), the warp will be disabled.

And everyone from izlude 0 0 to izlude 300 300 will be warped to amatsu 200 200.

edit: please change FAKENPC to FAKE_NPC
default_biggrin.png


-   script  Warp Kicker FAKE_NPC,{
 
OnClock0000:
    enablenpc "warpkicker";
    hideoffnpc "warpkicker";
    initnpctimer;
    end;
   
//After 5 minutes
OnTimer300000:
    disablenpc "warpkicker";
    hideonnpc "warpkicker";
    areawarp "izlude",0,0,300,300,"amatsu",200,200;
    stopnpctimer;
    end;
 
OnInit:
    disablenpc "warpkicker";
    hideonnpc "warpkicker";
    end;
 
}
 
prontera,150,150,0  warp    warpkicker  2,2,izlude,150,50
hey sir i would like to know what is the meaning of these lines:

areawarp "izlude",0,0,300,300,"amatsu",200,200; // what is the purpose of "izlude",0,0,300,300?

prontera,150,150,0  warp    warpkicker  2,2,izlude,150,50 // what is the purspose of 2,2,izlude,150,50?

 
@ness:

areawarp "izlude",0,0,300,300,"amatsu",200,200; // what is the purpose of "izlude",0,0,300,300?
*areawarp("<from map name>", <x1>, <y1>, <x2>, <y2>, "<to map name>", <x3>, <y3>{, <x4>, <y4>})

 prontera,150,150,0  warp    warpkicker  2,2,izlude,150,50 // what is the purspose of 2,2,izlude,150,50?
<from map name>,<fromX>,<fromY>{,<facing>}%TAB%warp%TAB%<warp name>%TAB%<spanx>,<spany>,<to map name>,<toX>,<toY>

 
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