luizragna
New member
Hello guys!
I'm creating a custom label, OnUseSkillEvent
I need add this trigger: (probabily in the skill.c)
npc->script_event(sd, NPCE_USESKILL);
I added in the cases (for exmple: MG_FIREBOLT) but i want for all skills.
i already created the code for others files.
npc.c:
{"Use Skill Event",script->config.useskill_event_name},
npc.h:
NPCE_USESKILL,
script.c
script->config.useskill_event_name = "OnUseSkillEvent";
and script.h
const char *useskill_event_name;
Test script:
I'm creating a custom label, OnUseSkillEvent
I need add this trigger: (probabily in the skill.c)
npc->script_event(sd, NPCE_USESKILL);
I added in the cases (for exmple: MG_FIREBOLT) but i want for all skills.
i already created the code for others files.
npc.c:
{"Use Skill Event",script->config.useskill_event_name},
npc.h:
NPCE_USESKILL,
script.c
script->config.useskill_event_name = "OnUseSkillEvent";
and script.h
const char *useskill_event_name;
Test script:
Code:
- script OnUseTest FAKE_NPC,{
OnUseSkillEvent:
mes "Do you used a skill";
close;
}
Last edited by a moderator: