If you still want to try creating a named item with this command because
'getnameditem' won't do it for you cause it's too limited, you can do it
like this. Careful, minor magic ahead.
// First, let's get an ID of a character who's name will be on the
// item. Only an existing character's name may be there.
// Let's assume our character is 'Adam' and find his ID.
set @charid,getcharid(0,"Adam");
// Now we split the character ID number into two portions with a
// binary shift operation. If you don't understand what this does,
// just copy it.
set @card3, @charid & 65535;
set @card4, @charid >> 16;
// If you're inscribing non-equipment, @card1 must be 254.
// Arrows are also not equipment.
set @card1,254;
// For named equipment, card2 means the Star Crumbs and elemental
// crystals used to make this equipment. For everything else, it's 0.
set @card2,0;
// Now, let's give the character who invoked the script some
// Adam's Apples:
getitem2 512,1,1,0,0,@card1,@card2,@card3,@card4;
This wasn't tested with all possible items, so I can't give any promises,
experiment first before relying on it.
To create equipment, continue this example it like this:
// We've already have card3 and card4 loaded with correct
// values so we'll just set up card1 and card2 with data
// for an Ice Stiletto.
// If you're inscribing equipment, @card1 must be 255.
set @card1,255;
// That's the number of star crumbs in a weapon.
set @sc,2;
// That's the number of elemental property of the weapon.
set @ele,1;
// And that's the wacky formula that makes them into
// a single number.
set @card2,@ele+((@sc*5)<<8);
// That will make us an Adam's +2 VVS Ice Stiletto:
getitem2 1216,1,1,2,0,@card1,@card2,@card3,@card4;