Why have to use ItemInfo.lub not idnum2itemdesctable.txt anymore?

Dark8008

New member
Messages
29
Points
0
I remember before when i want to add new item, i just need add to idnum2itemdesctable.txt, accessoryid.lub and image of item. Now why have to use iteminfo.lub/lua to replace? I want to use old type, please help !

 
Last edited by a moderator:
I remember before when i want to add new item, i just need add to idnum2itemdesctable.txt, accessoryid.lub and image of item. Now why have to use iteminfo.lub/lua to replace? I want to use old type, please help !
If you want to do this, use 2012 clients 

 
2012-04-10 and below clients uses idnum2itemdesctable, idnum2itemdisplaynametable, idnum2itemresnametable, num2itemdesctable, num2itemdisplaynametable, num2itemresnametable and itemslotcounttable.

2012-04-18 and above clients uses itemInfo.lua/lub

Format: [itemID] = { unidentifiedDisplayName = "read the table name", unidentifiedResourceName = "sprite/act/texture filename when unidentified", unidentifiedDescriptionName = { "read", "the", "table", "name", } identifiedDisplayName = "read the table name", identifiedResourceName = "sprite/act/texture filename when identified", identifiedDescriptionName = { "read", "the", "table", "name", } slotCount = 0~4, ClassNum = viewID if headgear/weapon/robes(garment) put 0 if not for headgear's viewID see accessoryid.lua for weapon's viewID see weapontable.lua for garment's viewID see spriterobeid.lua }

PS: For me i'll use itemInfo.lua/lub rather using idnums because it's too hustle to open 7 text files rather open a single file.

 
Well, we follow kRO, we cannot control anything that's done to client , since kRO(official servers) release the client and we just use it to connect to pServers.

So asking why its so , is invalid xD.

If you want to use idnum tables, go with 2012-04-10 or lower clients .

(No way for newer clients to read idnum tables)

 
Back
Top