norightinfo
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Hi Herc's,
I was just wondering if you have any workaround on the giving an item bonus droprate like the one in rAthena:
bonus2 bDropAddRace,r,x; Adds x% to player's drop rate when killing a monster with race r.
bonus2 bDropAddClass,c,x; Adds x% to player's drop rate when killing a monster with class c.
I already check some of the post regarding this function, but to no avail. The only solution I found is used the field manual and bubble gum item script, however it is showing a status icon when equipping the item.
OnEquipScript: <"sc_start SC_CASH_PLUSEXP,-1,10; sc_start SC_CASH_RECEIVEITEM,-1,10;">
OnUnequipScript: <" sc_end SC_CASH_PLUSEXP; sc_end SC_CASH_RECEIVEITEM;">
any workaround on this? like not showing the status icon and not affecting the original field manual and bubblegum item effect?
I was just wondering if you have any workaround on the giving an item bonus droprate like the one in rAthena:
bonus2 bDropAddRace,r,x; Adds x% to player's drop rate when killing a monster with race r.
bonus2 bDropAddClass,c,x; Adds x% to player's drop rate when killing a monster with class c.
I already check some of the post regarding this function, but to no avail. The only solution I found is used the field manual and bubble gum item script, however it is showing a status icon when equipping the item.
OnEquipScript: <"sc_start SC_CASH_PLUSEXP,-1,10; sc_start SC_CASH_RECEIVEITEM,-1,10;">
OnUnequipScript: <" sc_end SC_CASH_PLUSEXP; sc_end SC_CASH_RECEIVEITEM;">
any workaround on this? like not showing the status icon and not affecting the original field manual and bubblegum item effect?