XPRO : cross platform client

vykimo

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I'm not sure if I'm right to post here, I hesitated a lot by fear of being reprimanded. But I'm convinced the project worths to be known and don't be lost in oblivion... So that's why I venture to post, so please forgive me if crowdfunding is not allowed. I try to be fair as much in this demarche.
So, now let's explain the project :




XPRO




I. PRINCIPLE



Based on the project RoBrowser by KeyWorld (a RO client on web browser). XPRO is the project to update RoBrowser and to bring it into Mobile devices.

XPRO goal is to fully support this following exe version (latest version supported by rAthena): 2018-06-20aRagexe.

This project is very huge and it's currently the most advanced custom RO client ever made. And it has the main advantage to be cross platform (Windows, Linux, MacOS, Android supported) and very lightweight (ressources can be downloaded only when needed by the game engine).


II. MORE INFOS

You can find more infos on progress on my personnal website : https://vykimo.com/ (menu : zerobrowser)

Screen Example :

zeroUI.b48dfe0.jpg
cashshop.44d2ce5.jpg


Watch it live - Playthrough in Orc Dungeon :

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As an enthusiast of modifying the visual features from the original client, just the idea of a full open client brings tears to my eyes ;]]], so many possibilities, even creating a near complete different game.

All the best to you and this project mate. I'll be soon donating you some coffee cuz this seems like a coffee chugging project xD

\o/

 
Update 30/12/2018 :

SpecialeffectsAs you probably know, all the specialeffects (excepted str effects) are hardcoded in the client.So, a big challenge is to reproduce the look of several effects we use everyday, as good as we can.This task is the most laborous and hard part.For instance, you can see my version of Warp NPC vs Official. I tried to reproduce it as close as official one.

warp_portal.88ca0bb.gif


src: https://vykimo.com/zerobrowser

BTW I'm looking for the list of effects with ressources that's use in data/texture/effect folder. If someone have partial or complete infos, I'm here!

 
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Continuing in that way : 

Heals (cylinders fx)This time, I tried to mimic heal effects. It contains several textures (cylinders, particles) and it has a lot of randomization.You can see here the comparison between my version and official effects. I spent +20 hours on these effects.In the gif, you can see:

  • Low heal
  • High heal
  • Highest heal
  • Offensive heal
  • Logout cylinder
  • Teleport effect
src: https://vykimo.com/zerobrowser

heals.b55e786.gif


(Still looking for help from you, if you have infos about textures used in specialeffects it could be nice !)

 
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Update 19/01/2019 :

Official skill listFinally the updated version of skill tree landed! It was a serious lack in robrowser, we only had the old 2008~2009 skill list version.Now, zeroBrowser supports pre-setting skills points, apply and reset. It also support multi-tab and skills description now follow official behavior (checkbox).

skilltreeInit.81131f7.jpg


Official skill treeAnd the major update is the very famous Skill Tree view !!Multi-tab, prerequisites visualisation (as you can see on the screenshot), and skill level selection are now available. (You can even notice your sitting character on bottom left side corner ^^)

skilltree.cee4caa.jpg


Hope you'll like this update that I found essential.

NB: After seeing screenshots, I think that it's not obvious... but these screenshots are from ZeroBrowser :grimace: .

 
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Thanks a lot, your comments give me power to continue working on it.  :blush:

@raPalooza~ I'm really sorry that you can't participate, I thought this paypal functionnality was available everywhere... I will look for another kind of crowdfunding.

However for now, I'm open if you wanna buy me a cup of coffee

 
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Official Costume supportA small update but quite interesting is the costume system now supported.2 tabs are now available (I still don't know the purpose of 3rd one 'Title') and you're able to see yourself with or without costumes.

costume.efe620d.jpg


 
Renew UI : StorageStorage UI has been updated ! Now you're able to open mini windows, resize them, make a search (unlike official, my version is not case sensitive) and sort your storage by name (fall or rise).I tried to reproduce tricky behavior (escape key to close mini windows faster), resizing, save windows location etc... But some needs confirmation. For instance, what goes into Costume tab?.. even in my own client nothing goes inside. Maybe it's related to 'itemInfo.lua' with 'costume' field.Hope you like how it looks!

storage.7b2b330.jpg


NB: You can watch progress on page : https://vykimo.com/zerobrowser . And propose some features + give infos/tests.

 
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Map infosUpdate is related to map infos. Recently pushed by Gravity, a system that allow you to see on minimap where are located some strategic points on a map.Navigation isn't implemented so clicking on it does nothing for now.In addition, I added icons upon head of some key NPCs which are described in `signboardlist.lub` (you know? sometimes you see floating icons on map ^^).

mapinfos.194ca09.jpg


 
It is very nice to see someone putting the final touches to the web client finally :) good luck on this

 
Thank you for your message.

For now the development is paused, but if you could give me the list of things that are most important in the todolist in order to prioritize tasks. I could speed up progress :)

 
Today, 2 updates :

Indoor view and cursor updateAs you can see on the screen, indoor modified view is now available.It makes the browser game looks like more again like the official one!Too, the cursor "not allowed" is available on non-walkable cells.

indoor.5447515.jpg


QuestLogHuge update is related to new quest log system. The idea to develop it was given by @rapalooza on discord.I discovered than the old quest log UI was replaced by this light version. I like this version too, and it is now available on ZeRObrowser!Features like mob counting on the head and short description on the top right of the screen are here too.With it, I think playing on the browser for quest farming takes a strong importance now...

questlog.6f584ba.jpg


Source: https://vykimo.com/zerobrowser

 
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Official Costume supportA small update but quite interesting is the costume system now supported.2 tabs are now available (I still don't know the purpose of 3rd one 'Title') and you're able to see yourself with or without costumes.

costume.efe620d.jpg


Just in case you still don't know what's the purpose of the 3rd tab on the equipment (alt+q) window is for the Title System.

Depending on the achievement (achievement system) you finish you can get a Title, then you can select whichever title you want from your list and it will appear with your name.

EJ.   [Title] PJName

 
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Just in case you still don't know what's the purpose of the 3rd tab on the equipment (alt+q) window is for the Title System.

Depending on the achievement (achievement system) you finish you can get a Title, then you can select whichever title you want from your list and it will appear with your name.

EJ.   [Title] PJName
Thank you for the precision, I'll implement it when I'll start working on Achievement system !

 
whats this about recreating the specialeffects? id pay you just to respond 

do you have access to effects that werent included in the data.grf? If so i guess you must have some sort of packet viewer or something if you gotta make all the textures by hand again? 

Also you didnt post this on rathena ? 

Sorry im just a potato! 

 
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