I think it should be some thing like @novend or something since its the cells that are counted. i think u need to bindatcmd something like @pvpmode or smthing which activates pvp at that cell. Example @pvp <x> <y>
+// Addon Cell PVP [Ize]+// Enable Deathmatch for cell pvp+// Default: 0+// 0 = No+// 1 = Yes+cellpvp_deathmatch: 1++// Delay player alive deathmatch for cell pvp+// Default: 1000 (1 secand)+cellpvp_deathmatch_delay: 1000++// When player is dead recovery HP/SP Rate for cell pvp+// Default: 100 (recovery 100%)+deathmatch_hp_rate: 100+deathmatch_sp_rate: 100++// Enable buff when player is dead for cell pvp+// Default: 1+// 0 = No+// 1 = Yes+// Request core npc files use name "deathmatch_core"+cellpvp_autobuff: yes++// Can atk player in party+// Default: 1+// 0 = No+// 1 = Yes+cellpvp_party_enable: no++// Can atk player in guild+// Default: 1+// 0 = No+// 1 = Yes+cellpvp_guild_enable: no++// When player move to cell pvp is delay walk out cooldown+// Default: 5000 (5 secand)+cellpvp_walkout_delay: 5000+
it works pretty awesome but the thing is. in this script instead of callfunc, jabote used @killable because we don't have the diff part yet. hopefully someone will make this if they have a free time