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I think it should be some thing like @novend or something since its the cells that are counted. i think u need to bindatcmd something like @pvpmode or smthing which activates pvp at that cell. Example @pvp <x> <y> 

 
rAthena script.

Work on ra 17420 (PvP Cell)

Battle config

+// Addon Cell PVP [Ize]+// Enable Deathmatch for cell pvp+// Default: 0+// 0 = No+// 1 = Yes+cellpvp_deathmatch: 1++// Delay player alive deathmatch for cell pvp+// Default: 1000 (1 secand)+cellpvp_deathmatch_delay: 1000++// When player is dead recovery HP/SP Rate for cell pvp+// Default: 100 (recovery 100%)+deathmatch_hp_rate: 100+deathmatch_sp_rate: 100++// Enable buff when player is dead for cell pvp+// Default: 1+// 0 = No+// 1 = Yes+// Request core npc files use name "deathmatch_core"+cellpvp_autobuff: yes++// Can atk player in party+// Default: 1+// 0 = No+// 1 = Yes+cellpvp_party_enable: no++// Can atk player in guild+// Default: 1+// 0 = No+// 1 = Yes+cellpvp_guild_enable: no++// When player move to cell pvp is delay walk out cooldown+// Default: 5000 (5 secand)+cellpvp_walkout_delay: 5000+


Auto Buff Npc script and pvp cell setting (x,y)

- script CELLPVP -1,{OnInit: setcell "morocc",143,113,157,103,cell_pvp,1; end; }- script deathmatch_core -1,{ callfunc("pvp_scstart"); end;}function script pvp_scstart { sc_start SC_INC_AGI,120000,5; sc_start SC_BLESSING,120000,5; sc_start SC_MAGNIFICAT,120000,3;}



Download :cell_pvp_v1.6.diff

Credit ea-th

someone convert this to herc please

 

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yeah hope they will convert it.. its pretty fun tho.
this is more like. the pvp in flyff game
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btw i have this same topic before and jab0te is the man who made my request. but since hercules doesnt have the diff part yet to complete this.

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http://herc.ws/board/topic/3745-pk-in-a-specific-location-x-y/

it works pretty awesome but the thing is. in this script instead of callfunc, jabote used @killable because we don't have the diff part yet. hopefully someone will make this if they have a free time
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