Thor Patcher

Aeomin

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File Name: Thor Patcher

File Submitter: Aeomin

File Submitted: 05 Apr 2014

File Category: Client Resources




Please do not send me private message as my response would be in lowest priority.

2.6.4.0 UPDATE IMPORTANT NOTICE: Not only this release is beta, there are few important changes need to note of: You now may modify the icon, code sign after pack configuration data. Some configuration entries are deprecated. Additionally, as you can tell, script support is coming...

System Requirement: Windows 2000 or higher.

Features

  • Pack into single/multi grf file(s) [0x200]
  • Automatically generates GRF if not exist
  • RGZ support
  • Customizable skin & language entries
  • Background music
  • No extra dll, not even config file is needed when distribute.
  • Embed config file and resource data (images for background/buttons)
  • Custom Button
  • Remote config file
  • Self update and client update [supports multi client exe update(Up to 255)]
Tools

ConfigGenerator - Packs configuration and resources into the patcher or generate as a binary config pack.

ThorMaker - make patch files into thor file, there two options file & grf, when choose file, the patcher will extract file into disk, and grf simply put in GRF. [Please do not pack GRF, instead you should pack the actual data.]

CheckSum - Simply a crc32 tool, used to make sure patcher & client/game exe is up to date

========================

Internal Config and Remote Config:

Internal config is simply the one embed inside patcher, store basic information required to run

Remote config, is on web server (of course), it used configure extended features.

Click here to download this file

 
Last edited by a moderator:
Welcome back
default_smile.png


 
OH MY! I'm speechless, welcome and thanks a lot for this!

 

Attachments

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Check by yourself, it doesnt show Vote4points botton and it is good located in confi.ini file.

PD: it is not my first round, i have made a lot of thor skin.

PD2: I have finished using Thor_Patcher[2.6.1.66] http://herc.ws/board/files/file/123-celestial-thor-patcher-skin/
Interesting, it shows for me. Which OS version are you using?
I tried to do it again and yeah, it is working good the "Vote4Points" right now.

But it doesnt show "Set Up Botton".

[Button:Setup]Default='images/setup1.png'OnHover='images/setup1.png'OnDown='images/setup1.png'Left=33Top=360
Can you confirm this please?

W7 ultimate 64bits SP1

lol

 
Check by yourself, it doesnt show Vote4points botton and it is good located in confi.ini file.

PD: it is not my first round, i have made a lot of thor skin.

PD2: I have finished using Thor_Patcher[2.6.1.66] http://herc.ws/board/files/file/123-celestial-thor-patcher-skin/
Interesting, it shows for me. Which OS version are you using?
I tried to do it again and yeah, it is working good the "Vote4Points" right now.

But it doesnt show "Set Up Botton".

[Button:Setup]Default='images/setup1.png'OnHover='images/setup1.png'OnDown='images/setup1.png'Left=33Top=360
Can you confirm this please?

W7 ultimate 64bits SP1

lol
odd, I can still see. Can you try 2.6.4.1 and .2?

 
I have noticed that I was using an old version (2.6.4.1 published in thor.aeomin.net).

The errors related about missing bottons are fixed in the version 2.6.4.5 published in rAthena.

I'd like to suggest some stuff:

1. Backgrounds.

It doesn't matter what kind of extension is (bmp, jpg or even png), it always loses quality in colours when thor patcher is patched.

2. Hexadecimal colours to RBG colours in Thor patcher.

I'm talking about: Progress Bar and Label Status. Most designs for thor patcher are made by graphic designer and not by developer in c++
default_tongue.png
I would like to suggest the way that colours are shown using RGB colours format.

Example:

BackColorStart=255,0,240

(It would show a pink colour)

FontColor=255,255,255

(It would show a white colour)

 
I have noticed that I was using an old version (2.6.4.1 published in thor.aeomin.net).

 

The errors related about missing bottons are fixed in the version 2.6.4.5 published in rAthena.

I'd like to suggest some stuff:

1. Backgrounds.

It doesn't matter what kind of extension is (bmp, jpg or even png), it always loses quality in colours when thor patcher is patched.

2. Hexadecimal colours to RBG colours in Thor patcher.

I'm talking about: Progress Bar and Label Status. Most designs for thor patcher are made by graphic designer and not by developer in c++
default_tongue.png
I would like to suggest the way that colours are shown using RGB colours format.

Example:

BackColorStart=255,0,240

(It would show a pink colour)

FontColor=255,255,255

(It would show a white colour)
I disagree with the hex to rgb thing, hex is so fucking easy lol, just use any tool to get the color code, even photoshop itself can do it
default_biggrin.png
btw latest version is 2.6.4.6 I suggest you to follow the link file here in hercules board
default_smile.png


 
I have noticed that I was using an old version (2.6.4.1 published in thor.aeomin.net).

 

The errors related about missing bottons are fixed in the version 2.6.4.5 published in rAthena.

I'd like to suggest some stuff:

1. Backgrounds.

It doesn't matter what kind of extension is (bmp, jpg or even png), it always loses quality in colours when thor patcher is patched.

2. Hexadecimal colours to RBG colours in Thor patcher.

I'm talking about: Progress Bar and Label Status. Most designs for thor patcher are made by graphic designer and not by developer in c++
default_tongue.png
I would like to suggest the way that colours are shown using RGB colours format.

Example:

BackColorStart=255,0,240

(It would show a pink colour)

FontColor=255,255,255

(It would show a white colour)
I disagree with the hex to rgb thing, hex is so fucking easy lol, just use any tool to get the color code, even photoshop itself can do it
default_biggrin.png
btw latest version is 2.6.4.6 I suggest you to follow the link file here in hercules board
default_smile.png
You also can use any tool to get RGB color in an easy way, even Paint of Windows has RGB options
default_smile.png
. It is just the fact that most of things related to web design and graphic design do not use hex color. I'm telling you this because im studying this at university.

 

My third sugestion:

 

3. Transparency.

It happened a lot of times in the version 2.6.1.66, I dont even know if it was fixed already in the newest versions but a lot of colors had transparency when the background was an bmp extention. I would suggest an official and unique transparency to #FF00FF.

 
I disagree with the hex to rgb thing, hex is so fucking easy lol, just use any tool to get the color code, even photoshop itself can do it
default_biggrin.png
btw latest version is 2.6.4.6 I suggest you to follow the link file here in hercules board
default_smile.png
  The current implementation is a mistake... Hex is fine as css uses it, but I didn't realize it wasn't in RGB.. it was in ABGR.. or was it AGRB? BGRA RBGA...geesh I don't even remember.. 'A'? hell, that's alpha, but it never worked anyways.

I'm planning completely change config format due in 2.7. Likely use standard format like json. In combination of script, might as well able to do something like Color:'RGB(random()%256,random()%256,random()%256)'

I have noticed that I was using an old version (2.6.4.1 published in thor.aeomin.net).

 

The errors related about missing bottons are fixed in the version 2.6.4.5 published in rAthena.

I'd like to suggest some stuff:

1. Backgrounds.

It doesn't matter what kind of extension is (bmp, jpg or even png), it always loses quality in colours when thor patcher is patched.

2. Hexadecimal colours to RBG colours in Thor patcher.

I'm talking about: Progress Bar and Label Status. Most designs for thor patcher are made by graphic designer and not by developer in c++
default_tongue.png
I would like to suggest the way that colours are shown using RGB colours format.

Example:

BackColorStart=255,0,240

(It would show a pink colour)

FontColor=255,255,255

(It would show a white colour)
 I disagree with the hex to rgb thing, hex is so fucking easy lol, just use any tool to get the color code, even photoshop itself can do it
default_biggrin.png
btw latest version is 2.6.4.6 I suggest you to follow the link file here in hercules board
default_smile.png
 You also can use any tool to get RGB color in an easy way, even Paint of Windows has RGB options
default_smile.png
. It is just the fact that most of things related to web design and graphic design do not use hex color. I'm telling you this because im studying this at university.

 

My third sugestion:

 

3. Transparency.

It happened a lot of times in the version 2.6.1.66, I dont even know if it was fixed already in the newest versions but a lot of colors had transparency when the background was an bmp extention. I would suggest an official and unique transparency to #FF00FF.
I'll take a look at image quality, never noticed anything about it myself.The transparent color in bmp is the pixel in top-left corner, if you set that to ff00ff, then it shall be the chosen one.

png isn't supported! I have been something with it recently, guess forgot to disable it. A lot more code refactor is needed to even start experiment with this. The performance would be.. well... suck..use opengl? maybe..

 
Hey guys, here is what I have in mind with next major update. I know I have made few incompatible changes in the past, but I hope every change serves its purpose.

So let me introduce another incompatible change: the new old configuration file.

It is new as not compatible with old one, it is old as already widely used: JSON.

Why? Because I find it to be more flexible than my current proprietary solution, no to mention it.. sucks, filled with bugs that I never bothered to look at, poorly defined value type. It worked though...

Anyways, here is the draft for you all get familiarize and for me to get feedback (probably not).

Note: For those who are wonder where is cancel button go, I would like let it go literally. I mean close is cancel right?.. right??

without further ado:

Code:
{	"General": {		"Title": "Thor Patcher",		"RootURL": "http://127.0.0.1:808/",		"RemoteConfigFile": "main.ini",		"TimeOut": 0,		"StatusFile": "server.dat",		"DefaultGRF": "server.grf",		"ClientEXE": "server.exe",		"ClientParameter": "-1sak1",		"FinishOnConnectionFailure": false,		"HideProgressBarWhenFinish": true,		"BGM": {			"File": "",			"Loop": "",			"Volume": 20,			"Directory": ""		}	},	"GUI": {		"MainWindow": {			"Style": "none",			"Width": "",			"Height": "",			"HandleDrag": true,			"Background": "images/bg.bmp",			"FadeOnDrag": false,			"Components": {				"progressBar": {					"Type": "ProgressBar",					"Width": 342,					"Height": 10,					"Left": 23,					"Top": 486				},				"statusLabel": {					"Type": "Label",					"AutoResize": false,					"Width": 369,					"Height": "",					"Left": 15,					"Top": 498,					"Alignment": "center",					"FontColor": 0,					"FontName": "",					"FontSize": "",					"Text": ""				},				"news": {					"Type": "NoticeBox",					"Width": 347,					"Height": 250,					"Left": 21,					"Top": 217,					"URL": "http://google.com"				},				"startButton": {					"Type": "Button",					"Left": 383,					"Top": 211,					"Images": {						"Default": "images/start1.png",						"Hover": "images/start2.png",						"HoldDown": "images/start3.png"					}				},				"exitButton": {					"Type": "Button",					"Left": 383,					"Top": 244,					"Images": {						"Default": "images/Exit1.png",						"Hover": "images/Exit2.png",						"HoldDown": "images/Exit3.png"					}				}			}		}	}}
 
that is really nice! btw why there is a exit button still? xD or is it mean to be the X?

 
that is really nice! btw why there is a exit button still? xD or is it mean to be the X?
Well, it doesn't have standard windows title buttons, obviously need something on that. They can make a button look like X if they wish.Maybe I should rename it to closeButton.. yea that shall do.

I haven't decided on declare those events yet though.

 
I disagree with the hex to rgb thing, hex is so fucking easy lol, just use any tool to get the color code, even photoshop itself can do it
default_biggrin.png
btw latest version is 2.6.4.6 I suggest you to follow the link file here in hercules board
default_smile.png
  The current implementation is a mistake... Hex is fine as css uses it, but I didn't realize it wasn't in RGB.. it was in ABGR.. or was it AGRB? BGRA RBGA...geesh I don't even remember.. 'A'? hell, that's alpha, but it never worked anyways.

I'm planning completely change config format due in 2.7. Likely use standard format like json. In combination of script, might as well able to do something like Color:'RGB(random()%256,random()%256,random()%256)'

> 

I have noticed that I was using an old version (2.6.4.1 published in thor.aeomin.net).

 

The errors related about missing bottons are fixed in the version 2.6.4.5 published in rAthena.

I'd like to suggest some stuff:

1. Backgrounds.

It doesn't matter what kind of extension is (bmp, jpg or even png), it always loses quality in colours when thor patcher is patched.

2. Hexadecimal colours to RBG colours in Thor patcher.

I'm talking about: Progress Bar and Label Status. Most designs for thor patcher are made by graphic designer and not by developer in c++
default_tongue.png
I would like to suggest the way that colours are shown using RGB colours format.

Example:

BackColorStart=255,0,240

(It would show a pink colour)

FontColor=255,255,255

(It would show a white colour)
 I disagree with the hex to rgb thing, hex is so fucking easy lol, just use any tool to get the color code, even photoshop itself can do it
default_biggrin.png
btw latest version is 2.6.4.6 I suggest you to follow the link file here in hercules board
default_smile.png
 You also can use any tool to get RGB color in an easy way, even Paint of Windows has RGB options
default_smile.png
. It is just the fact that most of things related to web design and graphic design do not use hex color. I'm telling you this because im studying this at university.

 

My third sugestion:

 

3. Transparency.

It happened a lot of times in the version 2.6.1.66, I dont even know if it was fixed already in the newest versions but a lot of colors had transparency when the background was an bmp extention. I would suggest an official and unique transparency to #FF00FF.
The transparent color in bmp is the pixel in top-left corner, if you set that to ff00ff, then it shall be the chosen one.
Well, it explains why I had frustration times with transparency xD

Anyway, I would like to recomend you again to have an unique color (#FF00FF), because if you are a noob like me and you make white border in the top corner, you will have many problems with all the white color related in the background and also the #FF00FF is the common transparency in the RO world.

 
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