Guide setting up 2013+ Client for Hercules

Hi. Sorry for the idiot question, but i am a beginner.

Fixed 2014 April client it's ok for a renewal server? Or i have to download a RagexeRE exe? What's the difference between various exe??

 
Hi. Sorry for the idiot question, but i am a beginner.

Fixed 2014 April client it's ok for a renewal server? Or i have to download a RagexeRE exe? What's the difference between various exe??
Back then, in 2 years ago,

the developer decide to change their ragexeRE to Ragexe, because they believe its more stable,

thats why on 2013+ there are no ragexeRE

 
Hi. Sorry for the idiot question, but i am a beginner.

Fixed 2014 April client it's ok for a renewal server? Or i have to download a RagexeRE exe? What's the difference between various exe??
Back then, in 2 years ago,

the developer decide to change their ragexeRE to Ragexe, because they believe its more stable,

thats why on 2013+ there are no ragexeRE
Thanks for the info ;D

 
I can not use the Div "Load Custom lua file INSTEAD OF iteminfo.lub" client 20140416.

Exe used: 2014-04-16aRagexeRE.exe

Diff with Nemo.

 
where did you get 2014-04-16aRagexeRE anyway,

there are no RagexeRE on 2013+

like i mention in my post above

 
Hello guys, How do I fix User is Offline (5011) and Rejected from Server (30) error? 

Server seems to be running fine. I am using 20130807 client and my clientinfo located in Test 2ROData Translation FolderData is as follows:

<?xml version="1.0" encoding="euc-kr" ?>
<clientinfo>
<desc>Ragnarok Client Information</desc>
<servicetype>korea</servicetype>
<servertype>primary</servertype>
<connection>
<display>Local</display>
<address>127.0.0.1</address>
<port>6900</port>
<version>45</version>
<langtype>1</langtype>
<registrationweb>www.google.com</registrationweb>
<loading>
<image>loading00.jpg</image>
<image>loading01.jpg</image>
<image>loading02.jpg</image>
<image>loading03.jpg</image>  
<image>loading04.jpg</image>
</loading>
</connection>
</clientinfo>
 
Thanks for answering. 

 
Last edited by a moderator:
@@wengbenedict93

Seems not right for me :

"Test 2ROData Translation FolderData"

if your ragnarok folder is :

"Test 2RO"

(Eg: files inside this folder contain = binkw32.dll, granny2.dll, Mp3dec.asi, etc)

Then it should be

"Test 2ROData"

(This is where your clientinfo.xml placed)

 
@@wengbenedict93

Seems not right for me :

"Test 2ROData Translation FolderData"

if your ragnarok folder is :

"Test 2RO"

(Eg: files inside this folder contain = binkw32.dll, granny2.dll, Mp3dec.asi, etc)

Then it should be

"Test 2ROData"

(This is where your clientinfo.xml placed)
Yes my ragnarok folder is Test 2RO which contains binkw32.dll , etc.

and placed clientinfo.xml inside "Test 2ROData"

Still got the same error. Thanks for responding man!

 
@@zackdreaver

I was able to make it to the game thanks to your help. I really appreciate it man.

I have some errors on my own but I will try to figure things out.

 
Last edited by a moderator:
Hello again!

Are there any step by step (newbie) guide on how to add custom items? I already got the .act and .spr of the item that I wanted to add in my RO.

already tried googling and searching this forum.

http://herc.ws/wiki/Custom_Items

will eathena guides work on hercules?

 
Last edited by a moderator:
@@Mhalicot

Was lucky to fix other stuffs but this is my current problem, I am having errors when equipping the custom headgear item. but I already properly defined it on:

itemInfo.lua and itemInfo.lub

[29000] = {
unidentifiedDisplayName = "Red_Valkyrie_Helm",
unidentifiedResourceName = "Red_Valkyrie_Helm",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by ^6A5ACDMagnifier^000000."
},
identifiedDisplayName = "Red Valkyrie Helm",
identifiedResourceName = "Red_Valkyrie_Helm",
identifiedDescriptionName = {
"An ornate, winged helmet worn by the warrior maidens that serve Odin.",
"STR +10",
"Class: ^777777Headgear^000000",
"Defense: ^77777710^000000",
"Location: ^777777Upper^000000",
"Weight: ^777777100^000000",
"Jobs: ^777777All Transcendent Classes except Novice^000000"
},
slotCount = 1,
ClassNum = 0
},
 
--------------------------------------------------------------
idnum2itemresnametable.txt
29000#Red_Valkyrie_Helm#
 
idnum2destable.txt
29000#
Red Valkyrie Helm
Strenght + 10
Class :^777777 Headgear^000000
Defense :^777777 5^000000
Equipped on :^777777 Upper^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
 
idnum2itemdisplaynametable.txt
29000#Red_Valkyrie_Helm#
 
itemslotcounttable.txt
29000#1#
 
accessoryid.lub and accessoryid.lua
ACCESSORY_Red_Valkyrie_Helm = 2167,
 
accname.lua and accname.lub
[ACCESSORY_IDs.ACCESSORY_Red_Valkyrie_Helm] = "Red_Valkyrie_Helm",
 
---------------------------------------------------------------

 
item_db2.conf

{
Id: 29000
AegisName: "Red_Valkyrie_Helm"
Name: "Red Valkyrie Helm"
Type: 5
Buy: 500000
Sell: 100000
Def: 10
Slots: 1
Loc: 256
View: 2167
Script: <"
bonus bStr,10;
">
},
 
I always try to make it to 216 (baseball cap) or delete it in db in order to get into the game. 
 
Last edited by a moderator:
@@Mhalicot

Was lucky to fix other stuffs but this is my current problem, I am having errors when equipping the custom headgear item. but I already properly defined it on:

itemInfo.lua and itemInfo.lub

[29000] = {

unidentifiedDisplayName = "Red_Valkyrie_Helm",

unidentifiedResourceName = "Red_Valkyrie_Helm",

unidentifiedDescriptionName = {

"Unknown Item, can be identified by ^6A5ACDMagnifier^000000."

},

identifiedDisplayName = "Red Valkyrie Helm",

identifiedResourceName = "Red_Valkyrie_Helm",

identifiedDescriptionName = {

"An ornate, winged helmet worn by the warrior maidens that serve Odin.",

"STR +10",

"Class: ^777777Headgear^000000",

"Defense: ^77777710^000000",

"Location: ^777777Upper^000000",

"Weight: ^777777100^000000",

"Jobs: ^777777All Transcendent Classes except Novice^000000"

},

slotCount = 1,

ClassNum = 0

},

--------------------------------------------------------------

idnum2itemresnametable.txt

29000#Red_Valkyrie_Helm#

idnum2destable.txt

29000#

Red Valkyrie Helm

Strenght + 10

Class :^777777 Headgear^000000

Defense :^777777 5^000000

Equipped on :^777777 Upper^000000

Weight :^777777 10^000000

Applicable Job :^777777 Every Job^000000

#

idnum2itemdisplaynametable.txt

29000#Red_Valkyrie_Helm#

itemslotcounttable.txt

29000#1#

accessoryid.lub and accessoryid.lua

ACCESSORY_Red_Valkyrie_Helm = 2167,

accname.lua and accname.lub

[ACCESSORY_IDs.ACCESSORY_Red_Valkyrie_Helm] = "Red_Valkyrie_Helm",

---------------------------------------------------------------

item_db2.conf

{

Id: 29000

AegisName: "Red_Valkyrie_Helm"

Name: "Red Valkyrie Helm"

Type: 5

Buy: 500000

Sell: 100000

Def: 10

Slots: 1

Loc: 256

View: 2167

Script: <"

bonus bStr,10;

">

},

I always try to make it to 216 (baseball cap) or delete it in db in order to get into the game.
what client version you use?

 

Please note that: 

 

Defining Item clientside (Renewal Clients <= 2012-04-10a & Main Clients <= 2012-07-10a)

- using .txt

is different with

Defining Items clientside (For New Clients)

- Using iteminfo.lua/lub

 
Hello @@Mhalicot I am using 2013-08-07 client

File name is Red_Valkyrie_Helm.spr and Red_Valkyrie_Helm.act

This is the inside of the itemInfo.lua and itemInfo.lub

[29000] = {
unidentifiedDisplayName = "Red Valkyrie Helm",
unidentifiedResourceName = "Red_Valkyrie_Helm",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by ^6A5ACDMagnifier^000000."
},
identifiedDisplayName = "Red Valkyrie Helm",
identifiedResourceName = "Red_Valkyrie_Helm",
identifiedDescriptionName = {
"An ornate, winged helmet worn by the warrior maidens that serve Odin.",
"STR +10",
"Class: ^777777Headgear^000000",
"Defense: ^77777710^000000",
"Location: ^777777Upper^000000",
"Weight: ^777777100^000000",
"Jobs: ^777777All Transcendent Classes except Novice^000000"
},
slotCount = 1,
ClassNum = 2167
},
Confused with classnum, do I define it as number 2167? <View ID - yes the same one that was there item_db> 

item_db2.conf

{
Id: 29000
AegisName: "Red_Valkyrie_Helm"
Name: "Red Valkyrie Helm"
Type: 5
Buy: 500000
Sell: 100000
Def: 10
Slots: 1
Loc: 256
View: 2167
Script: <"
bonus bStr,10;
">
},
 
This is the accessory.lub and lua
ACCESSORY_Red_Valkyrie_Helm = 2167,
 
and accname
[ACCESSORY_IDs.ACCESSORY_Red_Valkyrie_Helm] = "Red_Valkyrie_Helm",
 
Last edited by a moderator:
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