Oxxy
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Description:
Random bonus stats on SERVER'S MAX LEVEL (defined by MAX_LEVEL variable) script with announce. © Oxxy, 2015, v1.1.1
The only small config:
.announce = 1; // Announce that player got max level and his bonus points? .randBonus = 1; // Should the bonus be random? Or a set value? 1 = random, 0 = set value setarray .bonusValues[0], 1000, 1000, 4000; // Array holding the status points that will be given to player. // .bonusValues[0] contains the value that'll given if .randBonus is set to 0 // .bonusValues[1] and .bonusValues[2] are the min and max values that are given in rand.
Changelist:
v1.0 Initial release v1.1 Added setting, where you can set if the bonus will be random value or the set value. v1.1.1 Added array holding the status points values.
PLEASE, USE ONLY LATEST VERISON (LAST VERSION: 1.1.1)
Screenshots:
bonus_stats.txt
bonus_stats1.1.1.txt
Random bonus stats on SERVER'S MAX LEVEL (defined by MAX_LEVEL variable) script with announce. © Oxxy, 2015, v1.1.1
The only small config:
.announce = 1; // Announce that player got max level and his bonus points? .randBonus = 1; // Should the bonus be random? Or a set value? 1 = random, 0 = set value setarray .bonusValues[0], 1000, 1000, 4000; // Array holding the status points that will be given to player. // .bonusValues[0] contains the value that'll given if .randBonus is set to 0 // .bonusValues[1] and .bonusValues[2] are the min and max values that are given in rand.
Changelist:
v1.0 Initial release v1.1 Added setting, where you can set if the bonus will be random value or the set value. v1.1.1 Added array holding the status points values.
PLEASE, USE ONLY LATEST VERISON (LAST VERSION: 1.1.1)
Screenshots:
bonus_stats.txt
bonus_stats1.1.1.txt
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