[Utility] Random bonus stats on max level.

Oxxy

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Estonia, Tallinn
Emulator
Description:

Random bonus stats on SERVER'S MAX LEVEL (defined by MAX_LEVEL variable) script with announce. © Oxxy, 2015, v1.1.1

The only small config:

  .announce = 1;      // Announce that player got max level and his bonus points?  .randBonus = 1;      // Should the bonus be random? Or a set value? 1 = random, 0 = set value  setarray .bonusValues[0], 1000, 1000, 4000; // Array holding the status points that will be given to player.                        // .bonusValues[0] contains the value that'll given if .randBonus is set to 0                        // .bonusValues[1] and .bonusValues[2] are the min and max values that are given in rand.

Changelist:

  v1.0 Initial release  v1.1 Added setting, where you can set if the bonus will be random value or the set value.  v1.1.1 Added array holding the status points values.

PLEASE, USE ONLY LATEST VERISON (LAST VERSION: 1.1.1)

Screenshots:

kLm5UYvVP4Y.jpg


bonus_stats.txt

bonus_stats1.1.1.txt

 

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Interesting script idea but man... Why would a player receive random bonus stat points? You should just make it a set variable where the player gets like.. 10 stat points or so or whatever you want it to be. This would cause a lot of unbalancing issues and honestly it would be unfair for every player who maxes out different characters. One player achieves max level and gets 500 stat points but another achieves max level and only gains 300 stat points. They're left with 200 stat points less than the other player. In my opinion you should revise this because this is exploitable in the legit way of playing the game.

 
why not get server's max lvl by using the already defined variable?

.serverMaxLevel = MAX_LEVEL;

 
Interesting script idea but man... Why would a player receive random bonus stat points? You should just make it a set variable where the player gets like.. 10 stat points or so or whatever you want it to be. This would cause a lot of unbalancing issues and honestly it would be unfair for every player who maxes out different characters. One player achieves max level and gets 500 stat points but another achieves max level and only gains 300 stat points. They're left with 200 stat points less than the other player. In my opinion you should revise this because this is exploitable in the legit way of playing the game.
That can be useful on high level servers, where you level up really fast, that makes people level up a bit more if they don't like the bonus they've got. On standart server (99/70, 150/80) this script won't be any useful, because the leveling up process is really frustrating. Tho you can just give a fixed amount of status points.

why not get server's max lvl by using the already defined variable?

.serverMaxLevel = MAX_LEVEL;
Didn't know about that, ty for pointing that out :-)

-- Script updated. Check version 1.1.1

 
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