Introducing Hercules' Map Zone Database

yes test it on PVP/GVG

it doesnt work like it suppose to do

it seems off

 
Please have this checked. This is an important matter. It affects gameplay and modifier settings giving inaccurate results. 

 
This happens due the setting is hard-coded for gvg/pvp mapflag. It will glitch. There is workaround on this. Do not set pvp mapflag to map u wanted. Just use OnInit and pvpon.

 
So there is no other way than restarting the server to see the changes we make in map zone db?
Not till now..

 
Scenario

  • A server has PVP ON for all MVP MAPS
  • Ofcourse, a map zone for PVP has damage reductions (magic, long range, melee, and some other custom damage adjustments)
  • The problem: PVP Mapzone also affects monsters or MVP monsters in it. It means, your damage also reduced on monsters.

Question / suggestion

  • How can we set this up so that only "PLAYER vs. PLAYER damages" is affected by this map zone or a specific setting that will only affect PLAYERS?

Thanks

 
I have another request tho. Is it possible like to apply a global damage cap or increase/reduce damage of all monsters too? I'm still looking a way how to reduce/increase damage of mobs.

 
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