Anisotropic Defixation
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Cause this thing is bugged and mapflags forced through script/command are failing to apply, thus the zone is considered "normal" by default.
The solution is to make castles forced GvG zones through gvg mapflag (guild dungeons as well). There's also a bug with magical damage reductions not applying at all and the only workaround I found was manually adding every single spell to skillmodifier mapflag file.
Unless this was fixed recently?
The solution is to make castles forced GvG zones through gvg mapflag (guild dungeons as well). There's also a bug with magical damage reductions not applying at all and the only workaround I found was manually adding every single spell to skillmodifier mapflag file.
Unless this was fixed recently?