Sounds settings

Nagad

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Hi

I got a problem: when I modifiy the sounds settings ingame, if I change map they automatically switch back as they were before (using the OpenSetup value instead).

So I found this: https://rathena.org/...ly/#entry231918 where Sktolex says to modify this: data/luafiles514/lua files/optioninfo/optioninfo_f.lub to solve the problem.

Do you think should I do that? Will this trick solve my issue or it will break something else?

 
That is not the correct way to solve it. Actually OpenSetup should tell you upon saving settings, what is wrong with your settings files, see the opensetup.log file. If it tells you, that you are missing OptionInfo.lub in your RO System folder, you can get it here.

 
Hi Ai4rei!
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I do not have any opensetup.log file and I got all the files in the System folder:

6sBOd33.jpg


However I noticed that this happens just with the BGM level, effects is ok
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Do you...

- have a OptionInfo.lub file in your savedata folder?

- have a OptionInfo.lua file in your savedata folder with a read-only attribute set?

 
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In my savedata folder I have only the OptionInfo.lua (without the read-only attribute)

I tried to put OptionInfo.lub and even to modify OptionInfo.lua as "read only" but nothing changed + when I close the game there is an error about the client that can not modify it (because is read only)

 
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Undo the changes, as these were error conditions. If they do not apply to you, then it was already OK.

Can you post a screen-shot of your RO folder?

 
Undo the changes, as these were error conditions. If they do not apply to you, then it was already OK.

Can you post a screen-shot of your RO folder?
Sure!

7Ltw6ct.jpg


(data folder is empty actually)

I'm using:

Client: 2014-04-16a

Open Setup version: 2.11.5.396

System folder fresh downloaded from: https://github.com/ROClientSide/Translation/tree/master/System

savedata folder original from kRO Full Client 2014-08-22 (updated with RO Patcher Lite 2.4.7.657)

 
Nothing out of the ordinary, so it probably is as zackdreaver said.

 
I did more testing, finally everything is more clear now:

Modifying the audio settings with RO Open Setup, I noticed that it modifies the OptionInfo.lua file (the one in the savedata folder) only, it doesn't touch the System folder at all. Values are saved correctly (BGM and Effect).

Then I opened the game, everything was fine. So RO Open Setup is doing his job properly. 

Then I changed the BGM / Effect volumes ingame and I closed the game. Checking the OptionInfo.lua again, only the Effect volume was correctly saved, the BGM was still exactly like before I opened the game.

So the Client is using the same file to write/read the user settings (OptionInfo.lua file in the savedata folder), but it is unable to write the BGM volume value.

I have no idea how to fix this, even with a workaround...

 
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Make a backup of your client and try the following patch:

Code:
F: 790233C08981E40000008B491C85C97408R: 790233C08981E00000008B491C85C97408
 
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Tried without success
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I want to let you know that I really appreciate your help Ai4rei, specially because the problem is not your software

 
Try this instead then:

Code:
F: 8B82E00000005068R: 8B82E40000005068
 
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This fix is working only when the volume that I choose ingame is lower than the one chosen on RO Open Setup.

For example, if the Open Setup BGM volume is 80:

1) When I modify the BGM volume ingame putting it at max and I re-open the game, it is back to 80.

2) If ingame I choose a volume level lower than 80, when I re-open the game is correctly saved.

EDIT:

Doing more testing, I noticed that sometimes the BGM volume is saved to a random value with this fix o.O

And sometimes the RO Open Setup reads it properly, sometimes it doesn't match the (random) value.

EDIT 2:

I noticed that this happens only when I modify the Effect volume!

 
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